Player Matchup

Bastet
Bastet
BlessMyWood
Bastet
Level 61
God Stats
0W - 2L
1,258 SR
Queue Stats
72W - 82L
1,342 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Despair11037
Ah Muzen Cab
Level 90
God Stats
0W - 1L
1,324 SR
Queue Stats
5W - 7L
1,414 Elo+
Solo
King Arthur
King Arthur
Emiya VI
King Arthur
Level 100
God Stats
7W - 4L
1,813 SR
Queue Stats
90W - 88L
1,403 Elo+
Solo
Bacchus
Bacchus
Malditx2019
Bacchus
Level 148
God Stats
23W - 28L
1,463 SR
Queue Stats
407W - 439L
1,385 Elo+
Solo
Discordia
Discordia
g_e_m444
Discordia
Level 47
God Stats
0W - 1L
1,318 SR
Queue Stats
3W - 5L
1,369 Elo+
Solo
Team Averages
Level 89
1,435 SR
1,383 Elo+

VS

Team Averages
Level 69
1,391 SR
1,365 Elo+
Izanami
Izanami
Carnifex_Lzz
Izanami
Level 16
God Stats
1W - 0L
1,395 SR
Queue Stats
7W - 13L
1,361 Elo+
Party 1
Thanatos
Thanatos
Kp0s95
Thanatos
Level 67
God Stats
6W - 8L
1,186 SR
Queue Stats
57W - 51L
1,378 Elo+
Solo
Vamana
Vamana
Ra-Thi-Lo
Vamana
Level 41
God Stats
4W - 7L
1,201 SR
Queue Stats
39W - 42L
1,330 Elo+
Solo
Raijin
Raijin
Tsukunome
Raijin
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,448 Elo+
Party 1
Kuzenbo
Kuzenbo
shock_wave-307
Kuzenbo
Level 123
God Stats
4W - 1L
1,672 SR
Queue Stats
667W - 719L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
19
7 / 9 / 3
12,770
456
15,020
31,734
11,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Despair11037
Ah Muzen Cab
1
0 / 0 / 0
5,431
194
0
0
0
King Arthur
Emiya VI
King Arthur
20
8 / 7 / 3
14,375
513
20,428
30,947
36,445
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Malditx2019
Bacchus
19
0 / 5 / 0
11,513
411
6,700
24,912
28,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
g_e_m444
Discordia
16
2 / 7 / 3
10,896
389
11,675
18,969
6,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Carnifex_Lzz
Izanami
20
6 / 1 / 8
14,078
503
17,352
14,527
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Kp0s95
Thanatos
20
10 / 7 / 5
14,976
535
21,468
25,199
15,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
Ra-Thi-Lo
Vamana
20
2 / 1 / 4
14,717
526
8,439
19,852
22,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
Tsukunome
Raijin
20
7 / 6 / 10
14,858
531
24,338
18,815
8,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
1 / 3 / 5
13,270
474
4,925
22,221
24,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
17
Kills
26
28
Deaths
18
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bastet
7
9
3
0.94
W
Izanami
Carnifex_Lzz
Izanami
6
1
8
10
L
Ah Muzen Cab
Despair11037
Ah Muzen Cab
0
0
0
0
L
King Arthur
Emiya VI
King Arthur
8
7
3
1.36
W
Thanatos
Kp0s95
Thanatos
10
7
5
1.79
L
Bacchus
Malditx2019
Bacchus
0
5
0
0
W
Vamana
Ra-Thi-Lo
Vamana
2
1
4
4
W
Raijin
Tsukunome
Raijin
7
6
10
2
L
Discordia
g_e_m444
Discordia
2
7
3
0.5
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,823
Damage
76,522
106,562
Taken
100,614
83,238
Mitigated
78,037
20,595
Healing
41,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
15,020
5,785
0
10,639
31,734
11,896
1,560
10,232
21,502
0
91,499
W
Izanami
Carnifex_Lzz
Izanami
17,352
12,038
0
5,481
14,527
6,891
4,535
5,403
9,124
0
108,497
L
Ah Muzen Cab
Despair11037
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Emiya VI
King Arthur
20,428
4,409
0
1,565
30,947
36,445
0
9,804
21,143
0
126,726
W
Thanatos
Kp0s95
Thanatos
21,468
9,818
0
20,802
25,199
15,641
1,228
3,210
21,989
0
125,902
L
Bacchus
Malditx2019
Bacchus
6,700
789
0
5,622
24,912
28,016
543
4,246
20,666
73,617
0
W
Vamana
Ra-Thi-Lo
Vamana
8,439
3,212
0
6,551
19,852
22,144
4,078
3,208
16,644
15,339
124,280
W
Raijin
Tsukunome
Raijin
24,338
1,457
0
1,706
18,815
8,916
1,884
2,857
15,958
119,018
0
L
Discordia
g_e_m444
Discordia
11,675
1,181
109
2,660
18,969
6,881
216
5,978
12,991
67,966
0
W
4,925
1,693
501
6,830
22,221
24,445
880
4,297
17,924
81,373
15,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,985
Gold Earned
71,899
505
Minions Killed
802
0
Camps Cleared
0
1,853,218
Distance Traveled
2,686,034
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,770
456
118
4
0
527,233
0
W
Izanami
14,078
503
166
6
0
497,163
0
L
Ah Muzen Cab
5,431
194
0
0
0
0
0
L
King Arthur
14,375
513
205
7
0
414,352
2
W
Thanatos
14,976
535
118
4
0
570,111
1
L
Bacchus
11,513
411
93
3
0
524,180
2
W
Vamana
14,717
526
225
8
0
569,117
1
W
Raijin
14,858
531
163
6
0
524,099
2
L
Discordia
10,896
389
89
3
0
387,453
3
W
Kuzenbo
13,270
474
130
5
0
525,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role