Player Matchup

Scylla
Scylla
JaleMaley
Scylla
Level 129
God Stats
18W - 8L
1,769 SR
Queue Stats
377W - 186L
1,702 Elo+
Party 1
Gilgamesh
Gilgamesh
LeanGoblin
Gilgamesh
Level 150
God Stats
12W - 6L
1,792 SR
Queue Stats
287W - 152L
1,704 Elo+
Party 1
Hun Batz
Hun Batz
SieGriffin
Hun Batz
Level 143
God Stats
5W - 6L
1,390 SR
Queue Stats
418W - 237L
1,691 Elo+
Party 1
Team Averages
Level 141
1,651 SR
1,699 Elo+

VS

Team Averages
Level 86
1,475 SR
1,557 Elo+
Ymir
Ymir
BigCBardock
Ymir
Level 46
God Stats
163W - 268L
1,423 SR
Queue Stats
196W - 357L
1,408 Elo+
Solo
Lancelot
Lancelot
LegacyOfGarunix
Lancelot
Level 125
God Stats
4W - 3L
1,691 SR
Queue Stats
39W - 30L
1,663 Elo+
Solo
Merlin
Merlin
lpDragunovlp
Merlin
Level 87
God Stats
4W - 4L
1,312 SR
Queue Stats
308W - 291L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JaleMaley
Scylla
12
5 / 0 / 3
7,544
754
7,082
2,765
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
LeanGoblin
Gilgamesh
12
3 / 0 / 5
7,670
767
7,265
7,269
5,837
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
SieGriffin
Hun Batz
11
0 / 1 / 4
6,544
654
3,265
5,343
2,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,346
635
1,923
9,715
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
11
1 / 3 / 0
6,267
627
4,667
6,133
2,563
Mace

Mace

+10
Physical Power

Merlin
10
0 / 1 / 1
6,176
618
3,869
4,554
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
1
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Scylla
JaleMaley
Scylla
5
0
3
6.5
W
Gilgamesh
LeanGoblin
Gilgamesh
3
0
5
5.5
L
Lancelot
1
3
0
0.33
W
Hun Batz
SieGriffin
Hun Batz
0
1
4
2
L
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,612
Damage
10,459
15,377
Taken
20,402
9,210
Mitigated
11,275
3,292
Healing
1,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,923
206
0
932
9,715
6,922
0
3,076
6,369
9,798
0
W
Scylla
JaleMaley
Scylla
7,082
637
0
736
2,765
955
0
428
2,337
20,500
0
W
Gilgamesh
LeanGoblin
Gilgamesh
7,265
3,105
429
1,547
7,269
5,837
229
3,207
4,062
0
17,288
L
Lancelot
4,667
657
0
20
6,133
2,563
0
1,827
4,176
0
12,415
W
Hun Batz
SieGriffin
Hun Batz
3,265
695
0
580
5,343
2,418
0
2,532
2,811
0
26,315
L
Merlin
3,869
34
0
1,000
4,554
1,790
0
2,027
2,499
27,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,758
Gold Earned
18,789
120
Minions Killed
102
6
Camps Cleared
3
619,916
Distance Traveled
556,057
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,346
635
27
3
2
183,050
3
W
Scylla
7,544
754
35
4
3
217,051
1
W
Gilgamesh
7,670
767
25
3
0
219,430
2
L
Lancelot
6,267
627
22
2
0
185,165
3
W
Hun Batz
6,544
654
60
6
3
183,435
0
L
Merlin
6,176
618
53
5
1
187,842
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role