Player Matchup

Nox
Nox
 
Nox
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Ashphalion
Arachne
Level 69
God Stats
4W - 8L
1,538 SR
Queue Stats
51W - 67L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
JeSuisNoir2783
Sun Wukong
Level 28
God Stats
29W - 24L
1,498 SR
Queue Stats
131W - 139L
1,413 Elo+
Party 1
Team Averages
Level 54
1,512 SR
1,446 Elo+

VS

Team Averages
Level 61
1,616 SR
1,471 Elo+
Zhong Kui
Zhong Kui
Beezer1702
Zhong Kui
Level 12
God Stats
6W - 3L
1,635 SR
Queue Stats
11W - 18L
1,308 Elo+
Party 2
Artemis
Artemis
Tur6o Charged
Artemis
Level 99
God Stats
80W - 56L
1,685 SR
Queue Stats
565W - 415L
1,659 Elo+
Solo
Chronos
Chronos
leemaringo
Chronos
Level 72
God Stats
1W - 3L
1,527 SR
Queue Stats
41W - 41L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
2 / 5 / 4
9,838
656
5,605
12,562
5,197
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Ashphalion
Arachne
13
5 / 3 / 1
9,561
637
7,289
13,785
5,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
JeSuisNoir2783
Sun Wukong
15
2 / 5 / 6
9,793
653
12,918
21,177
16,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Beezer1702
Zhong Kui
14
2 / 5 / 7
10,173
678
7,707
12,761
8,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
17
10 / 1 / 3
12,137
809
24,165
11,476
5,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
leemaringo
Chronos
14
1 / 3 / 8
9,688
646
8,861
10,304
4,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
9
Kills
13
13
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
5
4
0.8
L
Arachne
Ashphalion
Arachne
5
3
1
1.83
W
Zhong Kui
Beezer1702
Zhong Kui
2
5
7
1.1
L
Sun Wukong
JeSuisNoir2783
Sun Wukong
2
5
6
1
W
Artemis
10
1
3
11.5
W
Chronos
leemaringo
Chronos
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,812
Damage
40,733
47,524
Taken
34,541
27,154
Mitigated
17,808
9,119
Healing
6,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
5,605
814
0
1,502
12,562
5,197
0
3,618
8,944
39,176
0
L
Arachne
Ashphalion
Arachne
7,289
4,170
0
2,485
13,785
5,944
0
4,303
9,482
0
25,544
W
Zhong Kui
Beezer1702
Zhong Kui
7,707
1,544
0
2,468
12,761
8,565
438
2,188
10,573
31,552
0
L
Sun Wukong
JeSuisNoir2783
Sun Wukong
12,918
1,089
0
5,132
21,177
16,013
0
9,291
11,886
0
32,325
W
Artemis
24,165
12,600
0
2,153
11,476
5,107
995
2,025
9,451
0
60,139
W
Chronos
leemaringo
Chronos
8,861
4,002
0
2,365
10,304
4,136
778
1,614
8,690
26,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,192
Gold Earned
31,998
155
Minions Killed
197
7
Camps Cleared
5
800,391
Distance Traveled
792,771
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,838
656
101
7
0
241,747
4
L
Arachne
9,561
637
33
2
5
257,431
1
W
Zhong Kui
10,173
678
58
4
2
246,001
0
L
Sun Wukong
9,793
653
21
1
2
301,213
0
W
Artemis
12,137
809
87
6
3
271,713
3
W
Chronos
9,688
646
52
3
0
275,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role