Player Matchup

Neith
Neith
Silver I
Aldinho_D_Shanks
Neith
Silver I
Level 110
God Stats
17W - 32L
1,592 SR
Queue Stats
25W - 59L
1,410 MMR
Solo
Thoth
Thoth
Platinum V
EnteBanane
Thoth
Platinum V
Level 69
God Stats
16W - 8L
1,635 SR
Queue Stats
67W - 57L
1,958 MMR
Party 2
Chaac
Chaac
Gold IV
Kyuubi1731
Chaac
Gold IV
Level 125
God Stats
2W - 5L
1,521 SR
Queue Stats
79W - 71L
1,489 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,583 SR
1,619 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 104
1,565 SR
1,604 MMR
Fenrir
Fenrir
Platinum V
HyperJanemba
Fenrir
Platinum V
Level 135
God Stats
8W - 7L
1,593 SR
Queue Stats
281W - 357L
1,576 MMR
Party 1
Kukulkan
Kukulkan
Gold III
M5ScopezX
Kukulkan
Gold III
Level 90
God Stats
17W - 25L
1,602 SR
Queue Stats
178W - 208L
1,385 MMR
Party 1
Odin
Odin
Diamond III
iTuv2Snipe
Odin
Diamond III
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
145W - 141L
1,852 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 5
10,695
594
8,733
18,991
8,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
18
4 / 3 / 3
12,299
683
14,256
15,349
11,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
17
2 / 2 / 5
11,277
627
12,500
24,132
29,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
GilgameshAh Muzen CabAchillesBastetAtlas

VS

Bans
PersephoneScyllaCabrakanBaron SamediAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
9 / 1 / 5
13,769
765
12,394
24,877
28,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
M5ScopezX
Kukulkan
18
2 / 4 / 11
12,714
706
20,062
14,728
6,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 3 / 10
12,520
696
18,166
20,917
17,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
7
Kills
15
15
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
10
5
0.35
L
Thoth
4
3
3
1.83
W
Fenrir
9
1
5
11.5
L
Chaac
2
2
5
2.25
W
Kukulkan
M5ScopezX
Kukulkan
2
4
11
1.88
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,489
Damage
50,622
58,472
Taken
60,522
49,774
Mitigated
52,927
10,542
Healing
15,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,733
3,368
0
1,716
18,991
8,424
667
6,280
12,278
0
23,449
L
Thoth
14,256
423
0
2,534
15,349
11,416
218
5,199
9,832
58,327
0
W
Fenrir
12,394
1,432
638
6,663
24,877
28,973
699
4,194
19,863
0
33,983
L
Chaac
12,500
1,971
0
6,292
24,132
29,934
674
8,855
14,522
0
31,664
W
Kukulkan
M5ScopezX
Kukulkan
20,062
990
0
2,811
14,728
6,624
1,063
4,738
9,290
86,421
0
W
18,166
4,021
0
5,266
20,917
17,330
56
5,088
14,944
0
33,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,271
Gold Earned
39,003
175
Minions Killed
197
5
Camps Cleared
10
917,679
Distance Traveled
998,799
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,695
594
25
1
0
249,101
0
L
Thoth
12,299
683
99
6
1
336,596
3
W
Fenrir
13,769
765
35
2
2
371,504
0
L
Chaac
11,277
627
51
3
4
331,982
2
W
Kukulkan
12,714
706
129
7
6
310,991
2
W
Odin
12,520
696
33
2
2
316,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role