Player Matchup

Odin
Odin
 
Odin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
LORDDAM_
Kali
Level 159
God Stats
5W - 4L
1,486 SR
Queue Stats
542W - 537L
1,433 Elo+
Solo
Nu Wa
Nu Wa
SAVAGExLEE
Nu Wa
Level 117
God Stats
5W - 6L
1,533 SR
Queue Stats
246W - 264L
1,384 Elo+
Solo
Fafnir
Fafnir
Vivid625
Fafnir
Level 155
God Stats
3W - 2L
1,848 SR
Queue Stats
456W - 508L
1,339 Elo+
Solo
Chiron
Chiron
blakeisaC
Chiron
Level 82
God Stats
3W - 3L
1,639 SR
Queue Stats
82W - 71L
1,504 Elo+
Solo
Team Averages
Level 132
1,601 SR
1,432 Elo+

VS

Team Averages
Level 60
1,530 SR
1,439 Elo+
Skadi
Skadi
Candyman690
Skadi
Level 88
God Stats
5W - 7L
1,299 SR
Queue Stats
330W - 317L
1,395 Elo+
Solo
Cabrakan
Cabrakan
ChungusUgfuglio
Cabrakan
Level 145
God Stats
4W - 0L
1,850 SR
Queue Stats
80W - 66L
1,621 Elo+
Party 1
Medusa
Medusa
DrDoofensmurf
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Neith
Neith
Pouletking
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 34L
1,432 Elo+
Solo
Chronos
Chronos
Smit3Smurf005
Chronos
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 138L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 7 / 6
8,116
624
7,498
15,396
15,810
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kali
13
1 / 5 / 5
7,736
595
7,712
10,450
6,877
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
14
1 / 4 / 5
8,604
662
11,595
7,254
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Vivid625
Fafnir
14
2 / 8 / 5
8,626
664
6,211
20,187
32,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
blakeisaC
Chiron
18
3 / 4 / 6
9,767
751
20,096
14,423
7,720
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 10
9,269
713
8,708
12,841
6,368
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
18
7 / 2 / 16
10,742
826
10,284
17,227
23,646
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
11 / 2 / 15
11,474
883
23,991
13,393
7,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Neith
18
4 / 0 / 19
10,345
796
11,915
10,287
5,252
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
18
4 / 0 / 20
10,365
797
7,766
10,011
5,564
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
108
8
Kills
28
28
Deaths
10
27
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
7
6
0.57
W
2
6
10
1.17
W
Cabrakan
7
2
16
7.5
W
11
2
15
9.25
L
Kali
1
5
5
0.7
W
Neith
4
0
19
13.5
L
Nu Wa
1
4
5
0.88
W
Chronos
4
0
20
14
L
Fafnir
Vivid625
Fafnir
2
8
5
0.56
L
Chiron
blakeisaC
Chiron
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,112
Damage
62,664
67,710
Taken
63,759
65,336
Mitigated
47,907
15,738
Healing
26,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,498
756
1,157
1,881
15,396
15,810
0
4,565
10,831
0
10,712
W
8,708
3,429
868
2,201
12,841
6,368
1,234
3,927
8,914
0
24,433
W
Cabrakan
10,284
1,487
759
2,168
17,227
23,646
561
4,264
12,963
20,306
0
W
23,991
8,887
3,250
4,434
13,393
7,077
2,649
3,765
9,628
0
61,100
L
Kali
7,712
1,699
551
2,151
10,450
6,877
0
2,359
8,091
0
17,126
W
Neith
11,915
3,924
1,396
4,774
10,287
5,252
1,112
3,381
6,906
0
39,163
L
Nu Wa
11,595
3,390
468
337
7,254
2,854
87
1,942
5,312
25,333
0
W
Chronos
7,766
3,320
3,614
2,658
10,011
5,564
2,661
2,469
7,542
26,260
0
L
Fafnir
Vivid625
Fafnir
6,211
2,149
356
3,217
20,187
32,075
92
5,262
14,925
13,309
0
L
Chiron
blakeisaC
Chiron
20,096
3,646
1,541
4,079
14,423
7,720
0
3,922
10,501
0
43,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,849
Gold Earned
52,195
119
Minions Killed
233
0
Camps Cleared
0
1,091,996
Distance Traveled
1,251,242
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,116
624
11
1
0
227,857
0
W
Skadi
9,269
713
24
2
0
203,744
0
W
Cabrakan
10,742
826
15
1
0
263,685
0
W
Medusa
11,474
883
80
6
0
242,665
0
L
Kali
7,736
595
20
2
0
205,077
3
W
Neith
10,345
796
60
5
0
254,987
1
L
Nu Wa
8,604
662
12
1
0
210,211
0
W
Chronos
10,365
797
54
4
0
286,161
1
L
Fafnir
8,626
664
15
1
0
210,441
1
L
Chiron
9,767
751
61
5
0
238,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role