Player Matchup

Hera
Hera
AsgardianLeo
Hera
Level 111
God Stats
11W - 4L
1,699 SR
Queue Stats
248W - 152L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
FunkyRob_
Cthulhu
Level 125
God Stats
24W - 24L
1,649 SR
Queue Stats
740W - 605L
1,533 Elo+
Party 1
Kuzenbo
Kuzenbo
KthuluKat
Kuzenbo
Level 69
God Stats
2W - 2L
1,390 SR
Queue Stats
201W - 215L
1,373 Elo+
Party 1
Thanatos
Thanatos
Socksclawt00th
Thanatos
Level 156
God Stats
14W - 5L
1,460 SR
Queue Stats
534W - 376L
1,558 Elo+
Party 1
Raijin
Raijin
TheMasterBate69
Raijin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,696 Elo+
Party 1
Team Averages
Level 96
1,540 SR
1,542 Elo+

VS

Team Averages
Level 83
1,389 SR
1,466 Elo+
Lancelot
Lancelot
Arturo bike2934
Lancelot
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 77L
1,485 Elo+
Solo
Agni
Agni
FatherSnow8356
Agni
Level 148
God Stats
2W - 2L
1,236 SR
Queue Stats
326W - 366L
1,411 Elo+
Solo
Medusa
Medusa
FonceLune11
Medusa
Level 96
God Stats
0W - 1L
1,392 SR
Queue Stats
65W - 51L
1,591 Elo+
Solo
Ganesha
Ganesha
infer246810321
Ganesha
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,433 Elo+
Solo
Merlin
Merlin
xGordito7
Merlin
Level 37
God Stats
0W - 3L
1,316 SR
Queue Stats
165W - 213L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 13
9,612
874
15,639
9,043
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
FunkyRob_
Cthulhu
16
3 / 3 / 13
9,306
846
9,697
13,773
13,423
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
KthuluKat
Kuzenbo
15
2 / 2 / 13
8,998
818
5,941
18,071
28,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
17
9 / 4 / 8
9,754
887
15,557
14,466
8,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
5 / 2 / 12
9,634
876
13,555
9,871
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
1 / 7 / 6
7,750
705
5,676
14,945
6,516
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 6 / 2
9,633
876
12,394
12,747
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
15
2 / 5 / 7
8,195
745
12,204
13,205
6,008
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 4 / 9
8,297
754
7,130
14,846
18,222
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
xGordito7
Merlin
14
2 / 4 / 4
7,956
723
11,178
8,570
3,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
40
25
Kills
12
15
Deaths
26
59
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
7
6
0.57
W
6
4
13
3.13
L
6
6
2
1.17
L
Medusa
2
5
7
1.1
W
Cthulhu
FunkyRob_
Cthulhu
3
3
13
3.17
W
Kuzenbo
KthuluKat
Kuzenbo
2
2
13
4.25
W
Thanatos
9
4
8
3.25
W
5
2
12
5.5
L
1
4
9
1.38
L
Merlin
xGordito7
Merlin
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,389
Damage
48,582
65,224
Taken
64,313
59,703
Mitigated
40,145
29,919
Healing
17,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
5,676
601
1,862
2,993
14,945
6,516
0
11,276
3,669
0
11,538
W
15,639
4,245
2,011
1,656
9,043
4,874
1,200
4,240
4,803
28,292
0
L
12,394
1,189
1,761
2,448
12,747
5,515
0
9,071
3,676
30,639
0
L
Medusa
12,204
4,431
904
3,018
13,205
6,008
434
8,840
4,365
0
26,142
W
Cthulhu
FunkyRob_
Cthulhu
9,697
358
2,950
1,801
13,773
13,423
389
5,296
8,477
20,804
0
W
Kuzenbo
KthuluKat
Kuzenbo
5,941
2,458
964
3,382
18,071
28,070
937
10,481
7,590
8,310
0
W
Thanatos
15,557
2,965
2,197
10,175
14,466
8,005
375
4,952
9,514
0
22,684
W
13,555
1,148
2,881
1,902
9,871
5,331
1,142
5,733
4,138
25,024
0
L
7,130
772
1,003
1,856
14,846
18,222
51
10,021
4,825
12,730
0
L
Merlin
xGordito7
Merlin
11,178
950
478
780
8,570
3,884
192
5,624
2,946
24,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,304
Gold Earned
41,831
104
Minions Killed
122
0
Camps Cleared
0
1,132,724
Distance Traveled
964,128
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,750
705
8
1
0
198,700
0
W
Hera
9,612
874
25
2
0
222,902
1
L
Agni
9,633
876
47
4
0
180,919
1
L
Medusa
8,195
745
33
3
0
202,616
0
W
Cthulhu
9,306
846
42
4
0
225,613
0
W
Kuzenbo
8,998
818
4
0
0
248,155
0
W
Thanatos
9,754
887
11
1
0
231,235
0
W
Raijin
9,634
876
22
2
0
204,819
0
L
Ganesha
8,297
754
0
0
0
197,607
0
L
Merlin
7,956
723
34
3
0
184,286
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role