Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Guardian_Okami
Ares
Level 121
God Stats
0W - 1L
1,783 SR
Queue Stats
69W - 68L
1,507 Elo+
Party 1
Kali
Kali
JayDog-Appeal
Kali
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 99L
1,516 Elo+
Party 1
Odin
Odin
ShuTenDōJi
Odin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,490 Elo+
Solo
Zeus
Zeus
laser_drucker
Zeus
Level 81
God Stats
3W - 2L
1,968 SR
Queue Stats
72W - 104L
1,435 Elo+
Solo
Team Averages
Level 128
1,650 SR
1,490 Elo+

VS

Team Averages
Level 76
1,438 SR
1,458 Elo+
Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Nikcroft
Nu Wa
Level 27
God Stats
4W - 3L
1,652 SR
Queue Stats
17W - 21L
1,395 Elo+
Solo
Bellona
Bellona
TangentBear8297
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,404 Elo+
Solo
Geb
Geb
TwoMallards
Geb
Level 86
God Stats
2W - 0L
1,327 SR
Queue Stats
114W - 115L
1,522 Elo+
Solo
Hercules
Hercules
zigjack0
Hercules
Level 124
God Stats
1W - 2L
1,210 SR
Queue Stats
18W - 23L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 3 / 2
7,896
790
8,768
5,603
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 1
7,518
752
3,683
12,968
11,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 3 / 2
7,102
710
3,242
9,039
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 2
7,612
761
5,123
8,115
6,936
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 3
6,911
691
10,644
6,974
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
3 / 3 / 8
8,340
834
10,075
9,856
6,254
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Nikcroft
Nu Wa
14
1 / 0 / 4
7,776
778
4,060
3,845
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 8
7,860
786
9,981
14,711
14,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
3 / 0 / 10
8,551
855
4,612
8,787
7,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
zigjack0
Hercules
13
4 / 2 / 8
7,556
756
6,039
11,132
9,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
6
Kills
14
14
Deaths
6
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
2
1
W
Anubis
 
Anubis
3
3
8
2.33
L
2
4
1
0.63
L
0
3
2
0.33
W
Nu Wa
Nikcroft
Nu Wa
1
0
4
3
L
2
0
2
3
W
3
1
8
7
W
3
0
10
8
L
0
4
3
0.38
W
Hercules
zigjack0
Hercules
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,460
Damage
34,767
42,699
Taken
48,331
27,428
Mitigated
40,117
4,400
Healing
14,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,768
76
0
222
5,603
1,915
0
3,114
2,479
34,606
0
W
Anubis
 
Anubis
10,075
803
0
2,044
9,856
6,254
1,208
4,928
4,928
43,832
0
L
3,683
119
0
993
12,968
11,539
0
6,373
6,299
7,257
0
L
3,242
927
0
1,777
9,039
4,525
0
3,307
5,660
0
26,988
W
Nu Wa
Nikcroft
Nu Wa
4,060
1,513
0
1,353
3,845
1,912
569
2,057
1,788
19,308
0
L
5,123
425
0
1,158
8,115
6,936
0
3,096
4,645
0
21,739
W
9,981
2,977
0
2,386
14,711
14,773
0
5,740
8,971
0
28,836
W
4,612
282
1,933
2,742
8,787
7,267
0
4,072
4,715
10,150
0
L
10,644
1,266
0
250
6,974
2,513
203
2,347
4,362
32,308
0
W
Hercules
zigjack0
Hercules
6,039
1,587
313
3,530
11,132
9,911
210
6,298
4,785
0
8,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,039
Gold Earned
40,083
201
Minions Killed
201
0
Camps Cleared
0
1,047,394
Distance Traveled
1,069,294
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,896
790
74
7
0
207,990
5
W
Anubis
8,340
834
84
8
0
194,335
4
L
Ares
7,518
752
12
1
0
203,792
5
L
Kali
7,102
710
45
5
0
220,771
5
W
Nu Wa
7,776
778
49
5
0
199,271
4
L
Odin
7,612
761
36
4
0
243,777
2
W
Bellona
7,860
786
40
4
0
245,719
2
W
Geb
8,551
855
15
2
0
227,480
2
L
Zeus
6,911
691
34
3
0
171,064
0
W
Hercules
7,556
756
13
1
0
202,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role