Player Matchup

Baron Samedi
Baron Samedi
Gold I
Iwanek223
Baron Samedi
Gold I
Level 127
God Stats
11W - 9L
1,483 SR
Queue Stats
201W - 232L
1,628 MMR
Solo
Fenrir
Fenrir
Gold III
el_patron-esp
Fenrir
Gold III
Level 131
God Stats
10W - 13L
1,493 SR
Queue Stats
122W - 153L
1,494 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
jeanpaulxOG
Sun Wukong
Silver II
Level 76
God Stats
1W - 2L
1,695 SR
Queue Stats
10W - 8L
1,701 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,557 SR
1,608 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,616 SR
1,587 MMR
Cupid
Cupid
Bronze III
ExoTicAlmOSs
Cupid
Bronze III
Level 84
God Stats
2W - 0L
1,732 SR
Queue Stats
17W - 28L
1,348 MMR
Solo
Shiva
Shiva
Platinum II
Johnwicksd0g
Shiva
Platinum II
Level 124
God Stats
11W - 14L
1,548 SR
Queue Stats
93W - 75L
1,885 MMR
Solo
Sol
Sol
Gold V
PsYcHoPlAyEr93
Sol
Gold V
Level 149
God Stats
5W - 9L
1,569 SR
Queue Stats
97W - 90L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Iwanek223
Baron Samedi
15
2 / 4 / 11
10,398
650
12,049
12,935
6,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
9 / 3 / 6
11,859
741
14,530
20,873
15,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
jeanpaulxOG
Sun Wukong
17
5 / 5 / 10
12,045
753
20,185
29,124
22,577
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetAchillesPersephoneAh Muzen CabGeb

VS

Bans
AresCu ChulainnUllrGuan YuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 6
11,150
697
10,940
14,800
6,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 4 / 7
11,635
727
20,110
22,589
24,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 6 / 3
12,126
758
13,465
14,708
6,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
16
Kills
12
12
Deaths
16
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
6
6
0.83
L
Baron Samedi
Iwanek223
Baron Samedi
2
4
11
1.88
W
4
4
7
1.88
W
6
6
3
1.25
L
9
3
6
4
L
Sun Wukong
jeanpaulxOG
Sun Wukong
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,764
Damage
44,515
62,932
Taken
52,097
44,844
Mitigated
37,561
25,125
Healing
9,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,940
4,247
220
1,624
14,800
6,323
0
4,027
10,773
0
46,905
L
Baron Samedi
Iwanek223
Baron Samedi
12,049
237
2,893
4,155
12,935
6,976
230
3,016
9,640
34,224
0
W
20,110
2,967
141
4,872
22,589
24,725
532
5,212
17,377
0
33,800
W
13,465
3,643
0
2,848
14,708
6,513
2,546
3,707
11,001
40,398
2,791
L
14,530
3,160
0
6,357
20,873
15,291
465
4,901
15,558
0
50,088
L
Sun Wukong
jeanpaulxOG
Sun Wukong
20,185
3,128
0
11,720
29,124
22,577
191
4,951
23,509
960
61,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,302
Gold Earned
34,911
198
Minions Killed
170
12
Camps Cleared
2
909,110
Distance Traveled
889,987
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,150
697
68
4
0
288,486
2
L
Baron Samedi
10,398
650
29
2
1
299,221
5
W
Shiva
11,635
727
37
2
0
309,953
4
W
Sol
12,126
758
65
4
2
291,548
6
L
Fenrir
11,859
741
69
4
11
316,082
2
L
Sun Wukong
12,045
753
100
6
0
293,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role