Player Matchup

Lancelot
Lancelot
ArcofEvilx
Lancelot
Level 148
God Stats
3W - 4L
1,199 SR
Queue Stats
106W - 109L
1,461 Elo+
Party 2
Poseidon
Poseidon
Axe2Face52
Poseidon
Level 64
God Stats
7W - 8L
1,536 SR
Queue Stats
106W - 90L
1,496 Elo+
Party 2
Kuzenbo
Kuzenbo
El3V8T3D
Kuzenbo
Level 13
God Stats
1W - 1L
1,712 SR
Queue Stats
3W - 7L
1,292 Elo+
Party 2
Team Averages
Level 75
1,482 SR
1,416 Elo+

VS

Team Averages
Level 74
1,541 SR
1,550 Elo+
Bacchus
Bacchus
NotSlimCandy
Bacchus
Level 88
God Stats
51W - 28L
1,655 SR
Queue Stats
503W - 434L
1,568 Elo+
Party 1
Pele
Pele
josuenatanaelgal
Pele
Level 128
God Stats
2W - 3L
1,467 SR
Queue Stats
99W - 113L
1,479 Elo+
Solo
Chronos
Chronos
mad anxiety2909
Chronos
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 18L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ArcofEvilx
Lancelot
15
2 / 1 / 0
10,047
591
16,039
17,017
9,635
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Poseidon
Axe2Face52
Poseidon
13
0 / 5 / 2
9,370
551
9,292
12,070
5,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
El3V8T3D
Kuzenbo
15
0 / 2 / 2
10,487
617
8,481
18,104
25,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NotSlimCandy
Bacchus
16
1 / 1 / 7
11,984
705
9,988
18,175
23,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 1 / 3
10,871
639
8,411
16,543
7,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
5 / 0 / 3
12,350
726
22,866
14,052
6,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
8
8
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ArcofEvilx
Lancelot
2
1
0
2
L
Poseidon
Axe2Face52
Poseidon
0
5
2
0.2
L
Kuzenbo
El3V8T3D
Kuzenbo
0
2
2
0.5
W
Bacchus
NotSlimCandy
Bacchus
1
1
7
4.5
W
2
1
3
3.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,812
Damage
41,265
47,191
Taken
48,770
40,531
Mitigated
37,581
4,258
Healing
18,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ArcofEvilx
Lancelot
16,039
1,312
0
1,495
17,017
9,635
0
11,149
5,868
0
40,812
L
Poseidon
Axe2Face52
Poseidon
9,292
1,028
0
1,498
12,070
5,392
0
8,595
3,475
44,686
0
L
Kuzenbo
El3V8T3D
Kuzenbo
8,481
3,078
0
1,265
18,104
25,504
30
13,700
4,404
20,134
0
W
Bacchus
NotSlimCandy
Bacchus
9,988
981
839
7,269
18,175
23,097
213
6,370
11,249
17,250
0
W
8,411
1,613
0
5,645
16,543
7,547
792
6,101
10,244
0
65,935
W
22,866
7,430
0
5,166
14,052
6,937
1,620
4,738
9,094
77,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,904
Gold Earned
35,205
150
Minions Killed
239
6
Camps Cleared
10
982,948
Distance Traveled
1,019,312
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,047
591
48
3
6
377,414
4
L
Poseidon
9,370
551
77
5
0
284,049
1
L
Kuzenbo
10,487
617
25
1
0
321,485
0
W
Bacchus
11,984
705
11
1
0
342,143
0
W
Pele
10,871
639
97
6
9
342,430
4
W
Chronos
12,350
726
131
8
1
334,739
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role