Player Matchup

Da Ji
Da Ji
CommissarNoire
Da Ji
Level 128
God Stats
1W - 0L
1,361 SR
Queue Stats
31W - 33L
1,474 Elo+
Party 3
Ah Puch
Ah Puch
DeathEustak
Ah Puch
Level 114
God Stats
14W - 7L
1,795 SR
Queue Stats
99W - 114L
1,433 Elo+
Solo
Chernobog
Chernobog
Sharingam
Chernobog
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 90L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
TheGreatSpartian
Nu Wa
Level 76
God Stats
4W - 1L
1,704 SR
Queue Stats
135W - 121L
1,557 Elo+
Party 2
Khepri
Khepri
ToastersAreGreat
Khepri
Level 49
God Stats
5W - 2L
1,829 SR
Queue Stats
27W - 31L
1,494 Elo+
Party 3
Team Averages
Level 82
1,638 SR
1,501 Elo+

VS

Team Averages
Level 68
1,668 SR
1,563 Elo+
Heimdallr
Heimdallr
Hellrazor234
Heimdallr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 113L
1,575 Elo+
Solo
Ymir
Ymir
Katana3x69
Ymir
Level 4
God Stats
1W - 2L
1,641 SR
Queue Stats
2W - 3L
1,510 Elo+
Party 1
Fenrir
Fenrir
Pepe24H
Fenrir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,671 Elo+
Party 1
Kukulkan
Kukulkan
SkumbagLucky
Kukulkan
Level 43
God Stats
2W - 1L
1,823 SR
Queue Stats
6W - 6L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
szym0313
Baron Samedi
Level 104
God Stats
11W - 6L
1,878 SR
Queue Stats
25W - 23L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 7
11,708
1,171
17,340
14,653
8,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
DeathEustak
Ah Puch
17
3 / 1 / 17
11,323
1,132
16,480
4,972
2,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
Sharingam
Chernobog
17
12 / 3 / 6
12,662
1,266
19,753
12,384
6,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
2 / 3 / 21
11,218
1,122
20,827
8,978
5,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 1 / 13
11,138
1,114
5,624
13,292
18,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

239

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hellrazor234
Heimdallr
16
2 / 5 / 8
10,514
1,051
16,651
14,718
7,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 6 / 7
10,322
1,032
4,715
22,353
26,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Pepe24H
Fenrir
16
4 / 5 / 5
11,168
1,117
10,024
19,233
12,685
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
SkumbagLucky
Kukulkan
16
3 / 2 / 8
11,010
1,101
9,211
11,594
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
szym0313
Baron Samedi
16
5 / 8 / 2
10,808
1,081
9,923
17,863
9,235
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
44
26
Kills
14
14
Deaths
26
64
Assists
30
Player
Kills
Deaths
Assists
KDA
W
8
6
7
1.92
W
Ah Puch
DeathEustak
Ah Puch
3
1
17
11.5
L
Heimdallr
Hellrazor234
Heimdallr
2
5
8
1.2
L
0
6
7
0.58
L
Fenrir
Pepe24H
Fenrir
4
5
5
1.3
W
Chernobog
Sharingam
Chernobog
12
3
6
5
L
Kukulkan
SkumbagLucky
Kukulkan
3
2
8
3.5
W
2
3
21
4.17
W
1
1
13
7.5
L
Baron Samedi
szym0313
Baron Samedi
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,024
Damage
50,524
54,279
Taken
85,761
41,261
Mitigated
60,970
5,424
Healing
8,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,340
3,823
0
580
14,653
8,344
0
3,486
11,167
0
25,113
W
Ah Puch
DeathEustak
Ah Puch
16,480
1,278
0
739
4,972
2,648
0
3,556
1,416
46,111
0
L
Heimdallr
Hellrazor234
Heimdallr
16,651
8,145
0
1,016
14,718
7,283
0
7,909
6,809
0
47,399
L
4,715
1,195
185
918
22,353
26,589
0
13,325
9,028
12,055
0
L
Fenrir
Pepe24H
Fenrir
10,024
1,578
0
2,216
19,233
12,685
0
7,267
11,966
0
32,771
W
Chernobog
Sharingam
Chernobog
19,753
13,205
0
1,531
12,384
6,635
0
5,988
6,396
0
33,354
L
Kukulkan
SkumbagLucky
Kukulkan
9,211
1,119
0
417
11,594
5,178
0
4,300
7,294
35,806
0
W
20,827
8,487
103
1,038
8,978
5,120
0
2,926
6,052
38,563
0
W
5,624
944
0
1,433
13,292
18,514
0
7,893
5,399
19,575
0
L
Baron Samedi
szym0313
Baron Samedi
9,923
1,072
1,655
2,252
17,863
9,235
0
10,130
7,733
21,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,049
Gold Earned
53,822
190
Minions Killed
213
7
Camps Cleared
6
970,277
Distance Traveled
819,413
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,708
1,171
14
1
2
226,356
1
W
Ah Puch
11,323
1,132
70
7
1
195,023
0
L
Heimdallr
10,514
1,051
63
6
0
169,349
0
L
Ymir
10,322
1,032
10
1
1
161,683
2
L
Fenrir
11,168
1,117
39
4
3
212,618
1
W
Chernobog
12,662
1,266
34
3
2
190,845
0
L
Kukulkan
11,010
1,101
74
7
1
177,215
0
W
Nu Wa
11,218
1,122
45
5
2
162,897
2
W
Khepri
11,138
1,114
27
3
0
195,156
0
L
Baron Samedi
10,808
1,081
27
3
1
98,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role