Player Matchup

Charybdis
Charybdis
Basch112
Charybdis
Level 146
God Stats
25W - 24L
1,527 SR
Queue Stats
332W - 332L
1,449 Elo+
Solo
Merlin
Merlin
Edogg2148
Merlin
Level 107
God Stats
8W - 5L
1,623 SR
Queue Stats
279W - 311L
1,531 Elo+
Solo
Bakasura
Bakasura
ToxicOberon048
Bakasura
Level 69
God Stats
3W - 5L
1,222 SR
Queue Stats
530W - 549L
1,442 Elo+
Solo
Cthulhu
Cthulhu
orange tree god
Cthulhu
Level 128
God Stats
12W - 5L
1,633 SR
Queue Stats
359W - 348L
1,449 Elo+
Party 1
King Arthur
King Arthur
shivandragon636
King Arthur
Level 126
God Stats
7W - 3L
1,342 SR
Queue Stats
266W - 252L
1,504 Elo+
Party 1
Team Averages
Level 115
1,470 SR
1,475 Elo+

VS

Team Averages
Level 105
1,466 SR
1,453 Elo+
Chaac
Chaac
CrusaderGrom115
Chaac
Level 146
God Stats
5W - 7L
1,472 SR
Queue Stats
252W - 288L
1,354 Elo+
Solo
Ymir
Ymir
Englade
Ymir
Level 115
God Stats
0W - 1L
1,370 SR
Queue Stats
44W - 34L
1,472 Elo+
Solo
Skadi
Skadi
Hecataea
Skadi
Level 77
God Stats
0W - 2L
1,285 SR
Queue Stats
126W - 135L
1,484 Elo+
Solo
Kukulkan
Kukulkan
JDROW12
Kukulkan
Level 63
God Stats
4W - 3L
1,699 SR
Queue Stats
109W - 104L
1,490 Elo+
Solo
Loki
Loki
Shunshumaru
Loki
Level 124
God Stats
39W - 36L
1,503 SR
Queue Stats
85W - 95L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Basch112
Charybdis
11
3 / 2 / 3
6,943
534
9,547
10,520
3,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Edogg2148
Merlin
12
2 / 1 / 4
7,171
552
7,665
6,934
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
12
5 / 0 / 2
7,109
547
5,902
9,922
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
3 / 0 / 8
7,123
548
7,567
10,418
8,038
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

King Arthur
shivandragon636
King Arthur
12
3 / 0 / 0
7,193
553
7,011
9,820
6,886
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,020
463
5,595
9,941
8,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Englade
Ymir
7
0 / 5 / 2
5,332
410
3,575
14,856
6,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Skadi
Hecataea
Skadi
10
2 / 3 / 1
6,185
476
8,363
10,413
3,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
JDROW12
Kukulkan
11
0 / 3 / 2
6,161
474
2,795
6,770
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 2 / 1
6,536
503
3,454
11,311
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
16
Kills
3
3
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Basch112
Charybdis
3
2
3
2.25
L
0
4
0
0
W
Merlin
Edogg2148
Merlin
2
1
4
4
L
Ymir
Englade
Ymir
0
5
2
0.2
L
Skadi
Hecataea
Skadi
2
3
1
0.83
L
Kukulkan
JDROW12
Kukulkan
0
3
2
0.33
L
1
2
1
0.75
W
Bakasura
5
0
2
6
W
3
0
8
7
W
King Arthur
shivandragon636
King Arthur
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,692
Damage
23,782
47,614
Taken
53,291
25,635
Mitigated
25,872
15,097
Healing
11,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Basch112
Charybdis
9,547
4,338
0
5,436
10,520
3,909
594
1,920
8,600
0
53,064
L
5,595
700
0
3,318
9,941
8,953
0
0
9,880
7,315
30,098
W
Merlin
Edogg2148
Merlin
7,665
371
0
1,273
6,934
2,843
486
953
5,981
53,499
0
L
Ymir
Englade
Ymir
3,575
1,625
1,278
1,738
14,856
6,536
0
5,843
8,613
10,301
0
L
Skadi
Hecataea
Skadi
8,363
4,686
0
2,211
10,413
3,114
0
2,403
7,380
0
35,535
L
Kukulkan
JDROW12
Kukulkan
2,795
939
0
992
6,770
2,952
0
2,610
4,042
45,545
0
L
3,454
661
0
1,985
11,311
4,317
0
4,376
6,837
0
48,406
W
Bakasura
5,902
4,217
0
2,602
9,922
3,959
920
1,316
8,574
0
35,340
W
7,567
1,312
606
2,555
10,418
8,038
0
2,258
8,160
27,686
0
W
King Arthur
shivandragon636
King Arthur
7,011
989
0
2,625
9,820
6,886
148
1,083
8,120
0
43,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,539
Gold Earned
30,234
363
Minions Killed
297
0
Camps Cleared
0
1,224,804
Distance Traveled
1,157,985
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,943
534
92
7
0
206,797
1
L
Chaac
6,020
463
63
5
0
201,083
0
W
Merlin
7,171
552
98
8
0
212,248
7
L
Ymir
5,332
410
12
1
0
229,952
2
L
Skadi
6,185
476
40
3
0
228,919
0
L
Kukulkan
6,161
474
90
7
0
229,534
5
L
Loki
6,536
503
92
7
0
268,497
4
W
Bakasura
7,109
547
74
6
0
322,503
1
W
Cthulhu
7,123
548
40
3
0
243,981
0
W
King Arthur
7,193
553
59
5
0
239,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role