Player Matchup

Izanami
Izanami
Platinum II
TheCooper44
Izanami
Platinum II
Level 160
God Stats
1W - 0L
1,602 SR
Queue Stats
15W - 1L
2,238 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,602 SR
2,238 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 160
1,500 SR
1,500 MMR
Izanami
Izanami
Platinum III
 
Izanami
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
TheCooper44
Izanami
13
3 / 0 / 0
7,478
1,068
8,201
6,885
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
BakasuraAnhurBastetAh Muzen CabHades

VS

Bans
PoseidonHe BoChronosKaliUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 0
5,332
762
4,183
10,506
3,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
W
Izanami
TheCooper44
Izanami
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,201
Damage
4,183
6,885
Taken
10,506
3,104
Mitigated
3,247
2,071
Healing
1,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,183
3,066
0
1,772
10,506
3,247
0
113
10,393
0
27,306
W
Izanami
TheCooper44
Izanami
8,201
5,061
0
2,071
6,885
3,104
2,095
157
6,728
0
42,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,478
Gold Earned
5,332
85
Minions Killed
48
5
Camps Cleared
1
135,457
Distance Traveled
131,785
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,332
762
48
7
1
131,785
1
W
Izanami
7,478
1,068
85
12
5
135,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role