Player Matchup

Bacchus
Bacchus
Golden Divinity
Bacchus
Level 126
God Stats
14W - 12L
1,737 SR
Queue Stats
77W - 60L
1,572 Elo+
Party 1
Bastet
Bastet
Golden Klng
Bastet
Level 124
God Stats
13W - 8L
1,581 SR
Queue Stats
54W - 48L
1,560 Elo+
Party 1
Tyr
Tyr
Golden Recluse
Tyr
Level 89
God Stats
24W - 23L
1,532 SR
Queue Stats
111W - 109L
1,503 Elo+
Party 1
Neith
Neith
MacMan696737
Neith
Level 23
God Stats
6W - 10L
1,577 SR
Queue Stats
18W - 21L
1,385 Elo+
Party 1
Nox
Nox
jyasami
Nox
Level 119
God Stats
1W - 0L
1,903 SR
Queue Stats
39W - 29L
1,644 Elo+
Party 1
Team Averages
Level 96
1,666 SR
1,533 Elo+

VS

Team Averages
Level 58
1,319 SR
1,333 Elo+
Nu Wa
Nu Wa
Cripplingdebt97
Nu Wa
Level 49
God Stats
1W - 1L
1,352 SR
Queue Stats
12W - 23L
1,281 Elo+
Solo
Ymir
Ymir
DankMustara
Ymir
Level 48
God Stats
11W - 14L
1,316 SR
Queue Stats
140W - 205L
1,417 Elo+
Solo
Hou Yi
Hou Yi
Dev_Rok
Hou Yi
Level 129
God Stats
6W - 8L
1,391 SR
Queue Stats
285W - 353L
1,364 Elo+
Solo
Cu Chulainn
Cu Chulainn
Romano22812
Cu Chulainn
Level 46
God Stats
0W - 2L
1,268 SR
Queue Stats
35W - 33L
1,450 Elo+
Solo
Set
Set
jane_meije
Set
Level 16
God Stats
0W - 5L
1,267 SR
Queue Stats
3W - 8L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 12
9,935
764
7,599
13,248
16,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
17
8 / 3 / 8
10,557
812
13,690
12,319
10,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
3 / 3 / 10
9,736
749
6,060
14,501
12,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
7 / 0 / 7
10,566
813
9,323
8,156
3,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
17
3 / 1 / 13
10,249
788
12,184
11,356
5,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
8,888
684
10,993
10,456
4,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 2
8,051
619
3,233
8,701
6,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Dev_Rok
Hou Yi
17
5 / 5 / 2
10,340
795
7,704
12,170
5,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Romano22812
Cu Chulainn
11
0 / 3 / 1
7,307
562
3,029
7,654
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 10 / 2
7,966
613
3,988
17,284
11,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
24
Kills
8
8
Deaths
24
50
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
0
2
2
0.5
L
Hou Yi
Dev_Rok
Hou Yi
5
5
2
1.2
W
3
1
12
9
W
Bastet
8
3
8
4
W
3
3
10
2.67
W
7
0
7
10.5
L
Cu Chulainn
Romano22812
Cu Chulainn
0
3
1
0.17
L
0
10
2
0.1
W
Nox
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,856
Damage
28,947
59,580
Taken
56,265
48,094
Mitigated
31,584
11,529
Healing
5,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,993
3,259
0
343
10,456
4,577
0
3,846
6,416
27,549
0
L
3,233
907
0
902
8,701
6,632
0
2,124
6,400
10,274
0
L
Hou Yi
Dev_Rok
Hou Yi
7,704
2,985
147
1,792
12,170
5,605
0
4,728
7,084
0
31,867
W
7,599
1,023
231
2,329
13,248
16,566
513
2,898
10,034
19,928
0
W
Bastet
13,690
4,478
247
2,245
12,319
10,330
685
2,325
9,886
0
35,156
W
6,060
303
0
2,084
14,501
12,186
335
1,265
10,886
0
20,210
W
9,323
3,286
0
1,972
8,156
3,964
6,152
2,591
4,807
0
36,418
L
Cu Chulainn
Romano22812
Cu Chulainn
3,029
654
81
1,785
7,654
3,602
0
2,787
4,699
0
7,434
L
3,988
854
0
767
17,284
11,168
0
5,560
11,162
0
8,671
W
Nox
12,184
1,969
0
2,421
11,356
5,048
629
4,201
6,617
60,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,043
Gold Earned
42,552
248
Minions Killed
133
0
Camps Cleared
0
1,323,353
Distance Traveled
811,314
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,888
684
29
2
0
207,188
1
L
Ymir
8,051
619
18
1
0
129,542
1
L
Hou Yi
10,340
795
66
5
0
212,281
0
W
Bacchus
9,935
764
21
2
0
259,247
1
W
Bastet
10,557
812
42
3
0
258,234
0
W
Tyr
9,736
749
28
2
0
298,406
0
W
Neith
10,566
813
56
4
0
229,690
0
L
Cu Chulainn
7,307
562
3
0
0
81,955
1
L
Set
7,966
613
17
1
0
180,348
1
W
Nox
10,249
788
101
8
0
277,776
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role