Player Matchup

Cerberus
Cerberus
BobbyThaBuilder
Cerberus
Level 87
God Stats
1W - 1L
1,630 SR
Queue Stats
47W - 49L
1,502 Elo+
Party 1
Izanami
Izanami
Daartii
Izanami
Level 129
God Stats
3W - 2L
1,316 SR
Queue Stats
43W - 53L
1,495 Elo+
Solo
Anubis
Anubis
King Inactive
Anubis
Level 85
God Stats
0W - 1L
1,748 SR
Queue Stats
40W - 36L
1,549 Elo+
Party 1
Loki
Loki
USN_EM_ARM
Loki
Level 87
God Stats
0W - 3L
1,299 SR
Queue Stats
52W - 78L
1,442 Elo+
Solo
Raijin
Raijin
djAlsoHasALife
Raijin
Level 89
God Stats
1W - 1L
1,537 SR
Queue Stats
50W - 82L
1,426 Elo+
Solo
Team Averages
Level 95
1,506 SR
1,483 Elo+

VS

Team Averages
Level 115
1,498 SR
1,468 Elo+
Cupid
Cupid
Nakata_mito
Cupid
Level 160
God Stats
7W - 5L
1,215 SR
Queue Stats
406W - 444L
1,460 Elo+
Solo
Nu Wa
Nu Wa
OdinBoss24
Nu Wa
Level 89
God Stats
39W - 31L
1,515 SR
Queue Stats
534W - 592L
1,543 Elo+
Solo
Lancelot
Lancelot
TheMilkMan5380
Lancelot
Level 144
God Stats
12W - 10L
1,730 SR
Queue Stats
68W - 63L
1,563 Elo+
Solo
King Arthur
King Arthur
persephoneguy115
King Arthur
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 8L
1,302 Elo+
Solo
Scylla
Scylla
scaredy_AJ
Scylla
Level 159
God Stats
110W - 125L
1,530 SR
Queue Stats
480W - 516L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
0 / 3 / 2
8,904
685
6,527
21,638
19,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Daartii
Izanami
17
1 / 3 / 1
9,710
747
10,406
12,121
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 3 / 0
10,103
777
5,461
12,255
6,828
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 8 / 1
8,008
616
4,140
14,141
5,846
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 1
8,203
631
4,289
10,270
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 4
11,021
848
7,469
10,687
5,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
17
1 / 1 / 10
9,633
741
15,372
6,204
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
17
6 / 1 / 9
10,012
770
11,560
13,492
15,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
persephoneguy115
King Arthur
17
5 / 2 / 9
9,930
764
16,344
13,263
11,680
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
scaredy_AJ
Scylla
18
3 / 1 / 9
10,037
772
10,039
6,025
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
63
4
Kills
22
22
Deaths
5
5
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
2
0.33
L
Izanami
Daartii
Izanami
1
3
1
0.5
L
3
3
0
1
W
7
0
4
9
W
Nu Wa
1
1
10
6
W
Lancelot
6
1
9
10.5
L
0
8
1
0.06
L
0
5
1
0.1
W
King Arthur
persephoneguy115
King Arthur
5
2
9
4.75
W
Scylla
scaredy_AJ
Scylla
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,823
Damage
60,784
70,425
Taken
49,671
40,797
Mitigated
37,801
12,502
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,527
553
0
3,933
21,638
19,794
0
7,006
14,156
25,786
0
L
Izanami
Daartii
Izanami
10,406
7,480
0
3,346
12,121
4,088
0
5,604
6,135
0
65,075
L
5,461
395
0
3,785
12,255
6,828
0
3,174
8,869
45,310
0
W
7,469
4,021
956
2,709
10,687
5,085
525
3,771
6,916
0
51,007
W
Nu Wa
15,372
4,562
0
281
6,204
2,550
786
2,280
3,924
38,102
0
W
Lancelot
11,560
1,940
0
696
13,492
15,911
0
3,245
10,247
0
33,110
L
4,140
833
0
852
14,141
5,846
0
4,738
9,026
0
17,637
L
4,289
302
0
586
10,270
4,241
0
3,044
6,828
25,178
0
W
King Arthur
persephoneguy115
King Arthur
16,344
1,406
268
1,158
13,263
11,680
133
4,585
8,678
0
28,391
W
Scylla
scaredy_AJ
Scylla
10,039
723
0
986
6,025
2,575
1,299
2,396
3,629
35,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,928
Gold Earned
50,633
311
Minions Killed
278
0
Camps Cleared
0
1,139,845
Distance Traveled
1,365,042
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,904
685
42
3
0
263,220
0
L
Izanami
9,710
747
120
9
0
238,696
1
L
Anubis
10,103
777
79
6
0
202,803
1
W
Cupid
11,021
848
95
7
0
269,925
3
W
Nu Wa
9,633
741
41
3
0
237,505
0
W
Lancelot
10,012
770
47
4
0
341,287
0
L
Loki
8,008
616
24
2
0
222,343
0
L
Raijin
8,203
631
46
4
0
212,783
1
W
King Arthur
9,930
764
24
2
0
280,174
0
W
Scylla
10,037
772
71
5
0
236,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role