Player Matchup

Neith
Neith
Fr_Extremo
Neith
Level 99
God Stats
26W - 13L
1,665 SR
Queue Stats
262W - 190L
1,675 Elo+
Party 2
Scylla
Scylla
MonstrocityGod
Scylla
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 4L
1,796 Elo+
Party 2
Sun Wukong
Sun Wukong
mercxi
Sun Wukong
Level 98
God Stats
2W - 3L
1,378 SR
Queue Stats
52W - 138L
1,330 Elo+
Solo
Team Averages
Level 75
1,514 SR
1,600 Elo+

VS

Team Averages
Level 72
1,500 SR
1,552 Elo+
Olorun
Olorun
 
Olorun
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Swerving
Artemis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 32L
1,576 Elo+
Party 1
Fenrir
Fenrir
p34chsl4y3r
Fenrir
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
72W - 97L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
5 / 1 / 9
9,028
821
9,869
9,470
4,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
8 / 0 / 5
9,466
861
14,217
7,121
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
mercxi
Sun Wukong
13
2 / 4 / 10
8,380
762
5,145
14,638
11,024
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 7 / 4
7,523
684
8,090
12,470
7,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Swerving
Artemis
12
3 / 5 / 1
7,999
727
11,025
11,092
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
10
0 / 3 / 4
6,906
628
5,255
11,800
7,095
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
15
Kills
4
5
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
7
4
0.43
W
Neith
5
1
9
9.5
W
8
0
5
10.5
L
Artemis
Swerving
Artemis
3
5
1
0.7
W
Sun Wukong
mercxi
Sun Wukong
2
4
10
1.75
L
Fenrir
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,231
Damage
24,370
31,229
Taken
35,362
18,772
Mitigated
19,616
5,596
Healing
6,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,090
3,323
707
1,770
12,470
7,408
0
4,107
8,363
26,509
3,442
W
Neith
9,869
3,766
0
2,080
9,470
4,943
2,089
3,164
6,306
0
28,535
W
14,217
2,195
0
1,640
7,121
2,805
828
1,635
5,486
38,412
0
L
Artemis
Swerving
Artemis
11,025
4,490
562
2,173
11,092
5,113
0
5,259
5,833
0
32,312
W
Sun Wukong
mercxi
Sun Wukong
5,145
1,064
222
1,654
14,638
11,024
482
2,566
12,072
0
17,072
L
Fenrir
5,255
1,114
0
845
11,800
7,095
0
5,762
6,038
0
15,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,874
Gold Earned
22,428
139
Minions Killed
126
4
Camps Cleared
6
625,243
Distance Traveled
572,788
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,523
684
32
3
2
169,674
3
W
Neith
9,028
821
43
4
2
202,861
3
W
Scylla
9,466
861
75
7
1
218,502
5
L
Artemis
7,999
727
67
6
3
179,831
1
W
Sun Wukong
8,380
762
21
2
1
203,880
1
L
Fenrir
6,906
628
27
2
1
223,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role