Player Matchup

Artio
Artio
Spyro21932
Artio
Level 14
God Stats
58W - 40L
1,495 SR
Queue Stats
137W - 138L
1,221 Elo+
Party 2
Arachne
Arachne
THeLaSTDeViL879
Arachne
Level 81
God Stats
36W - 24L
1,596 SR
Queue Stats
442W - 401L
1,440 Elo+
Party 2
Neith
Neith
WeaZeL8506
Neith
Level 75
God Stats
4W - 3L
1,418 SR
Queue Stats
59W - 77L
1,416 Elo+
Solo
Anubis
Anubis
darthgollum
Anubis
Level 96
God Stats
2W - 0L
1,336 SR
Queue Stats
26W - 35L
1,142 Elo+
Party 2
Vamana
Vamana
skysofragues
Vamana
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
341W - 368L
1,414 Elo+
Solo
Team Averages
Level 75
1,469 SR
1,327 Elo+

VS

Team Averages
Level 61
1,485 SR
1,242 Elo+
Raijin
Raijin
Itangas
Raijin
Level 124
God Stats
4W - 5L
1,424 SR
Queue Stats
56W - 42L
1,455 Elo+
Solo
Shiva
Shiva
Rubeng_024
Shiva
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 29L
1,021 Elo+
Party 1
Neith
Neith
crespo__411
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,178 Elo+
Party 1
Geb
Geb
dahos19
Geb
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 144L
1,305 Elo+
Solo
Da Ji
Da Ji
daniiiiiiippp
Da Ji
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 42L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
2 / 0 / 9
9,502
500
4,660
10,420
9,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
9 / 3 / 3
10,313
543
13,175
19,446
8,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
16
9 / 1 / 7
10,566
556
15,934
14,092
7,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
14
1 / 0 / 8
8,946
471
8,196
9,617
5,176
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
16
4 / 2 / 4
9,631
507
9,466
17,379
11,462
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Itangas
Raijin
15
1 / 3 / 0
8,723
459
7,540
11,149
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
12
2 / 2 / 1
8,176
430
9,206
15,162
8,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 7 / 0
7,024
370
6,213
11,917
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
11
0 / 7 / 2
7,552
397
6,833
19,318
15,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
2 / 6 / 3
8,918
469
8,138
16,071
6,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
25
Kills
5
6
Deaths
25
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
Itangas
Raijin
1
3
0
0.33
L
Shiva
2
2
1
1.25
W
Artio
2
0
9
6.5
W
9
3
3
3.5
W
Neith
9
1
7
12.5
L
0
7
0
0
L
Geb
0
7
2
0.14
L
2
6
3
0.58
W
Anubis
1
0
8
5
W
Vamana
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,431
Damage
37,930
70,954
Taken
73,617
42,294
Mitigated
40,454
33,318
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Itangas
Raijin
7,540
444
76
2,796
11,149
3,984
0
3,872
7,277
71,992
0
L
Shiva
9,206
2,047
468
3,375
15,162
8,283
1,055
1,854
13,308
0
46,064
W
Artio
4,660
179
4,220
5,674
10,420
9,542
270
2,862
7,448
18,141
0
W
13,175
8,109
0
9,218
19,446
8,551
374
2,971
16,343
0
82,774
W
Neith
15,934
5,466
0
4,209
14,092
7,563
894
3,445
10,611
0
84,574
L
6,213
2,665
0
1,503
11,917
5,336
0
1,618
10,299
0
38,423
L
Geb
6,833
618
326
2,629
19,318
15,885
0
2,989
16,329
29,413
0
L
8,138
953
0
4,456
16,071
6,966
0
2,523
13,548
0
54,709
W
Anubis
8,196
274
0
6,363
9,617
5,176
380
4,176
5,405
66,993
0
W
Vamana
9,466
4,443
0
3,634
17,379
11,462
1,798
919
16,050
0
59,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,958
Gold Earned
40,393
458
Minions Killed
375
0
Camps Cleared
0
1,911,437
Distance Traveled
1,708,567
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,723
459
120
6
0
348,180
9
L
Shiva
8,176
430
58
3
0
398,877
0
W
Artio
9,502
500
24
1
0
381,476
7
W
Arachne
10,313
543
125
7
0
420,726
1
W
Neith
10,566
556
110
6
0
359,917
2
L
Neith
7,024
370
62
3
0
317,890
0
L
Geb
7,552
397
31
2
0
298,928
0
L
Da Ji
8,918
469
104
5
0
344,692
0
W
Anubis
8,946
471
108
6
0
337,432
6
W
Vamana
9,631
507
91
5
0
411,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role