Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AcidicPlayer381
Ymir
Level 141
God Stats
40W - 30L
1,697 SR
Queue Stats
579W - 534L
1,476 Elo+
Solo
Mulan
Mulan
IIIKazIII
Mulan
Level 125
God Stats
13W - 9L
1,600 SR
Queue Stats
557W - 549L
1,516 Elo+
Solo
Nemesis
Nemesis
Itts Lethal
Nemesis
Level 104
God Stats
41W - 36L
1,625 SR
Queue Stats
446W - 423L
1,590 Elo+
Solo
Lancelot
Lancelot
SlaughterMelown
Lancelot
Level 99
God Stats
72W - 59L
1,541 SR
Queue Stats
208W - 192L
1,543 Elo+
Solo
Team Averages
Level 124
1,593 SR
1,525 Elo+

VS

Team Averages
Level 110
1,541 SR
1,554 Elo+
Bellona
Bellona
 
Bellona
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AyeYoChill
Atlas
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
403W - 420L
1,528 Elo+
Solo
Vulcan
Vulcan
Clemmeh
Vulcan
Level 67
God Stats
2W - 2L
1,662 SR
Queue Stats
10W - 12L
1,572 Elo+
Solo
Anhur
Anhur
Coach Maui
Anhur
Level 126
God Stats
1W - 4L
1,411 SR
Queue Stats
293W - 273L
1,598 Elo+
Solo
Lancelot
Lancelot
Im_A_Loki_Main
Lancelot
Level 84
God Stats
25W - 24L
1,630 SR
Queue Stats
250W - 243L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 1 / 3
10,375
546
12,004
14,977
6,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 8
8,185
431
5,767
21,856
21,701
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
IIIKazIII
Mulan
17
5 / 0 / 4
10,588
557
12,504
11,609
6,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Itts Lethal
Nemesis
18
4 / 1 / 6
10,938
576
7,390
12,556
6,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
13
1 / 5 / 0
8,352
440
7,382
15,371
7,896
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 3 / 0
9,200
484
8,023
15,622
11,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atlas
13
0 / 4 / 4
8,538
449
7,699
18,642
16,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
Clemmeh
Vulcan
15
1 / 3 / 2
8,951
471
14,997
8,089
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
14
0 / 4 / 0
8,686
457
1,536
10,692
3,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
16
5 / 1 / 2
10,445
550
12,007
16,257
8,481
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
14
Kills
9
9
Deaths
15
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
3
5.5
L
Bellona
 
Bellona
3
3
0
1
W
0
2
8
2
L
Atlas
0
4
4
0.5
L
Vulcan
Clemmeh
Vulcan
1
3
2
0.67
L
Anhur
0
4
0
0
W
Mulan
IIIKazIII
Mulan
5
0
4
7
L
Lancelot
5
1
2
6
W
Nemesis
Itts Lethal
Nemesis
4
1
6
7
W
Lancelot
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,047
Damage
44,262
76,369
Taken
69,302
49,120
Mitigated
44,717
20,446
Healing
13,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,004
588
2,136
6,278
14,977
6,757
1,025
7,308
7,669
85,026
0
L
Bellona
 
Bellona
8,023
2,942
0
523
15,622
11,891
0
3,124
12,406
0
90,188
W
5,767
1,124
324
2,647
21,856
21,701
0
10,578
11,278
42,671
0
L
Atlas
7,699
3,247
0
3,285
18,642
16,980
0
5,359
13,081
38,778
0
L
Vulcan
Clemmeh
Vulcan
14,997
8,983
0
638
8,089
3,368
90
4,824
3,023
80,315
0
L
Anhur
1,536
602
0
2,560
10,692
3,997
0
677
10,015
0
57,802
W
Mulan
IIIKazIII
Mulan
12,504
2,529
0
4,460
11,609
6,434
796
1,798
9,811
0
87,139
L
Lancelot
12,007
1,795
0
6,324
16,257
8,481
438
3,141
13,006
0
81,019
W
Nemesis
Itts Lethal
Nemesis
7,390
3,162
0
1,281
12,556
6,332
581
2,405
10,151
0
104,615
W
Lancelot
7,382
1,221
0
3,320
15,371
7,896
0
1,069
14,302
0
46,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,438
Gold Earned
45,820
613
Minions Killed
541
0
Camps Cleared
0
1,950,901
Distance Traveled
1,803,708
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,375
546
162
9
0
383,387
1
L
Bellona
9,200
484
134
7
0
423,855
2
W
Ymir
8,185
431
47
2
0
327,559
3
L
Atlas
8,538
449
49
3
0
298,986
3
L
Vulcan
8,951
471
124
7
0
386,060
3
L
Anhur
8,686
457
114
6
0
302,139
6
W
Mulan
10,588
557
143
8
0
401,669
8
L
Lancelot
10,445
550
120
6
0
392,668
0
W
Nemesis
10,938
576
171
9
0
461,360
0
W
Lancelot
8,352
440
90
5
0
376,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role