Player Matchup

Chaac
Chaac
AreYouMadBro45
Chaac
Level 68
God Stats
2W - 5L
1,381 SR
Queue Stats
322W - 349L
1,446 Elo+
Party 1
Mercury
Mercury
DreadMattTheCat
Mercury
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,445 Elo+
Solo
Erlang Shen
Erlang Shen
Tokat360
Erlang Shen
Level 35
God Stats
5W - 3L
1,729 SR
Queue Stats
109W - 115L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
Wild Otter5098
Nu Wa
Level 45
God Stats
4W - 4L
1,492 SR
Queue Stats
15W - 18L
1,384 Elo+
Solo
Sol
Sol
ownet3627
Sol
Level 88
God Stats
0W - 5L
1,090 SR
Queue Stats
262W - 266L
1,394 Elo+
Party 1
Team Averages
Level 57
1,438 SR
1,420 Elo+

VS

Team Averages
Level 66
1,461 SR
1,392 Elo+
Cerberus
Cerberus
Ghants502
Cerberus
Level 157
God Stats
7W - 10L
1,387 SR
Queue Stats
1,143W - 1,054L
1,535 Elo+
Party 3
Shiva
Shiva
Waifusmaster_69
Shiva
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 3
Chaac
Chaac
Y_3__P__3_S
Chaac
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
100W - 118L
1,382 Elo+
Party 2
Tiamat
Tiamat
el_lemos_110
Tiamat
Level 21
God Stats
44W - 36L
1,419 SR
Queue Stats
66W - 99L
1,211 Elo+
Party 2
Chronos
Chronos
jositoadrian2006
Chronos
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 57L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,177
431
5,238
9,953
7,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 3 / 0
5,539
462
2,889
8,792
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Tokat360
Erlang Shen
10
0 / 1 / 0
5,067
422
3,760
9,976
4,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 1
6,369
531
4,477
4,927
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 1
5,466
456
3,989
7,436
2,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ghants502
Cerberus
13
1 / 0 / 0
7,592
633
6,280
6,428
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 1 / 7
5,788
482
5,552
8,040
4,247
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 1 / 1
6,470
539
6,545
8,660
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
9
0 / 1 / 0
5,286
441
1,707
5,696
2,667
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 0 / 3
7,025
585
6,586
7,670
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
10
10
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
1
3
0
0.33
W
Cerberus
Ghants502
Cerberus
1
0
0
1
L
Erlang Shen
Tokat360
Erlang Shen
0
1
0
0
W
1
1
7
4.5
L
1
1
1
1.5
W
3
1
1
3.5
W
Tiamat
0
1
0
0
W
5
0
3
6.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,353
Damage
26,670
41,084
Taken
36,494
18,524
Mitigated
18,388
12,628
Healing
16,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,238
540
114
3,266
9,953
7,126
0
2,659
7,294
0
20,891
L
2,889
936
0
399
8,792
2,757
870
2,546
6,196
0
27,861
W
Cerberus
Ghants502
Cerberus
6,280
1,363
0
3,115
6,428
4,520
232
252
6,176
49,893
0
L
Erlang Shen
Tokat360
Erlang Shen
3,760
2,589
0
3,738
9,976
4,973
0
5,359
4,284
0
25,617
W
5,552
665
595
1,256
8,040
4,247
0
2,302
5,738
0
22,195
L
4,477
1,538
38
1,907
4,927
1,630
511
1,086
3,841
43,596
0
W
6,545
1,056
0
5,060
8,660
4,236
0
1,754
6,906
0
44,228
W
Tiamat
1,707
426
0
1,758
5,696
2,667
228
2,659
3,037
35,516
0
W
6,586
3,237
0
4,433
7,670
2,718
658
1,499
6,171
45,698
0
L
3,989
2,150
0
3,166
7,436
2,038
0
2,540
4,896
36,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,618
Gold Earned
32,161
269
Minions Killed
400
0
Camps Cleared
0
1,114,093
Distance Traveled
1,078,745
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,177
431
37
3
0
221,924
0
L
Mercury
5,539
462
50
4
0
254,497
0
W
Cerberus
7,592
633
154
13
0
223,904
1
L
Erlang Shen
5,067
422
44
4
0
235,079
2
W
Shiva
5,788
482
21
2
0
206,754
4
L
Nu Wa
6,369
531
79
7
0
197,210
4
W
Chaac
6,470
539
77
6
0
244,973
0
W
Tiamat
5,286
441
57
5
0
194,260
0
W
Chronos
7,025
585
91
8
0
208,854
2
L
Sol
5,466
456
59
5
0
205,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role