Player Matchup

Hachiman
Hachiman
Chompaaa
Hachiman
Level 88
God Stats
14W - 5L
1,902 SR
Queue Stats
868W - 363L
1,718 Elo+
Party 2
Shiva
Shiva
Eternate
Shiva
Level 160
God Stats
8W - 5L
1,555 SR
Queue Stats
612W - 585L
1,636 Elo+
Solo
Merlin
Merlin
Joke39
Merlin
Level 91
God Stats
0W - 3L
1,181 SR
Queue Stats
283W - 277L
1,615 Elo+
Solo
Ne Zha
Ne Zha
KaboomIe
Ne Zha
Level 160
God Stats
13W - 8L
1,697 SR
Queue Stats
571W - 188L
1,818 Elo+
Party 2
Bacchus
Bacchus
vrullo
Bacchus
Level 153
God Stats
1W - 2L
1,912 SR
Queue Stats
259W - 103L
1,803 Elo+
Party 2
Team Averages
Level 130
1,650 SR
1,718 Elo+

VS

Team Averages
Level 159
1,618 SR
1,631 Elo+
Osiris
Osiris
 
Osiris
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dojoi
Horus
Level 160
God Stats
5W - 4L
1,468 SR
Queue Stats
74W - 76L
1,615 Elo+
Solo
Da Ji
Da Ji
Fαiry
Da Ji
Level 160
God Stats
48W - 43L
1,606 SR
Queue Stats
121W - 125L
1,596 Elo+
Solo
Chronos
Chronos
Magî
Chronos
Level 159
God Stats
18W - 6L
1,781 SR
Queue Stats
138W - 101L
1,719 Elo+
Party 1
Hel
Hel
Shibα
Hel
Level 160
God Stats
19W - 9L
1,736 SR
Queue Stats
271W - 193L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chompaaa
Hachiman
13
3 / 3 / 3
7,934
529
12,367
12,146
4,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shiva
Eternate
Shiva
11
0 / 5 / 0
6,652
443
7,829
16,971
8,857
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
Joke39
Merlin
11
1 / 5 / 0
6,568
438
5,671
9,491
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
KaboomIe
Ne Zha
11
1 / 5 / 2
6,622
441
5,761
15,232
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
vrullo
Bacchus
9
1 / 3 / 3
6,498
433
4,948
10,335
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
7 / 0 / 0
9,242
616
15,641
16,584
15,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
Dojoi
Horus
11
0 / 1 / 10
7,396
493
4,257
12,636
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Fαiry
Da Ji
13
4 / 1 / 3
8,254
550
6,850
14,466
6,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chronos
Magî
Chronos
14
2 / 4 / 4
8,356
557
6,496
10,211
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hel
Shibα
Hel
15
8 / 0 / 5
9,207
614
11,861
11,118
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
21
21
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
7
0
0
7
L
Hachiman
Chompaaa
Hachiman
3
3
3
1.5
W
Horus
Dojoi
Horus
0
1
10
5
L
Shiva
Eternate
Shiva
0
5
0
0
W
Da Ji
Fαiry
Da Ji
4
1
3
5.5
L
Merlin
Joke39
Merlin
1
5
0
0.2
L
Ne Zha
KaboomIe
Ne Zha
1
5
2
0.4
W
Chronos
Magî
Chronos
2
4
4
1
W
Hel
Shibα
Hel
8
0
5
10.5
L
Bacchus
vrullo
Bacchus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,576
Damage
45,105
64,175
Taken
65,015
33,019
Mitigated
41,177
15,642
Healing
35,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
15,641
6,638
0
8,637
16,584
15,752
0
1,096
15,417
0
76,601
L
Hachiman
Chompaaa
Hachiman
12,367
6,745
0
4,949
12,146
4,730
25
3,745
8,218
0
71,570
W
Horus
Dojoi
Horus
4,257
1,713
1,425
3,801
12,636
10,160
69
3,035
9,471
0
14,456
L
Shiva
Eternate
Shiva
7,829
1,795
0
2,554
16,971
8,857
0
80
16,891
0
49,058
W
Da Ji
Fαiry
Da Ji
6,850
1,460
0
5,433
14,466
6,066
35
2,053
12,309
0
54,176
L
Merlin
Joke39
Merlin
5,671
801
0
840
9,491
3,900
0
5,022
4,187
43,841
0
L
Ne Zha
KaboomIe
Ne Zha
5,761
1,630
0
5,430
15,232
6,239
0
3,696
11,361
0
46,692
W
Chronos
Magî
Chronos
6,496
3,023
0
2,108
10,211
3,606
627
1,524
8,683
65,942
0
W
Hel
Shibα
Hel
11,861
715
5,542
8,361
11,118
5,593
0
3,107
7,819
76,932
0
L
Bacchus
vrullo
Bacchus
4,948
558
0
1,869
10,335
9,293
0
4,992
5,161
25,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,274
Gold Earned
42,455
387
Minions Killed
490
0
Camps Cleared
0
1,353,583
Distance Traveled
1,536,164
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,242
616
117
8
0
322,613
3
L
Hachiman
7,934
529
101
7
0
243,699
1
W
Horus
7,396
493
23
2
0
298,103
4
L
Shiva
6,652
443
84
6
0
283,452
3
W
Da Ji
8,254
550
84
6
0
288,429
6
L
Merlin
6,568
438
94
6
0
251,021
1
L
Ne Zha
6,622
441
79
5
0
285,814
3
W
Chronos
8,356
557
124
8
0
293,843
1
W
Hel
9,207
614
142
9
0
333,176
3
L
Bacchus
6,498
433
29
2
0
289,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role