Player Matchup

Lancelot
Lancelot
JOEtheJUGGS
Lancelot
Level 154
God Stats
1W - 1L
1,370 SR
Queue Stats
54W - 47L
1,601 Elo+
Party 2
Sun Wukong
Sun Wukong
ShadowBacon124
Sun Wukong
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,524 Elo+
Party 2
Tiamat
Tiamat
TheErazor
Tiamat
Level 69
God Stats
1W - 2L
1,245 SR
Queue Stats
37W - 24L
1,617 Elo+
Party 2
Team Averages
Level 123
1,371 SR
1,581 Elo+

VS

Team Averages
Level 116
1,308 SR
1,454 Elo+
Bastet
Bastet
Cryptik_Shaft
Bastet
Level 141
God Stats
5W - 2L
1,677 SR
Queue Stats
515W - 419L
1,467 Elo+
Party 1
Persephone
Persephone
FlashyTengenUzui
Persephone
Level 110
God Stats
1W - 4L
1,093 SR
Queue Stats
56W - 73L
1,422 Elo+
Party 1
Bacchus
Bacchus
TheRealMudkip
Bacchus
Level 97
God Stats
0W - 2L
1,156 SR
Queue Stats
31W - 38L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JOEtheJUGGS
Lancelot
17
13 / 4 / 6
13,190
824
24,308
21,127
10,597
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
ShadowBacon124
Sun Wukong
16
6 / 3 / 12
12,270
767
9,013
14,566
17,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
TheErazor
Tiamat
15
0 / 4 / 14
10,995
687
13,047
13,773
9,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 5
11,083
693
16,748
17,093
7,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
FlashyTengenUzui
Persephone
14
2 / 8 / 4
10,428
652
12,657
15,279
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
14
3 / 4 / 6
10,924
683
9,887
19,760
28,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
19
Kills
10
11
Deaths
19
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
7
5
1.07
L
Persephone
FlashyTengenUzui
Persephone
2
8
4
0.5
W
Lancelot
JOEtheJUGGS
Lancelot
13
4
6
4
W
Sun Wukong
ShadowBacon124
Sun Wukong
6
3
12
4
W
Tiamat
TheErazor
Tiamat
0
4
14
1.75
L
Bacchus
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,368
Damage
39,292
49,466
Taken
52,132
37,355
Mitigated
40,861
17,764
Healing
8,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,748
5,162
0
2,347
17,093
7,099
0
3,405
13,688
0
36,309
L
Persephone
FlashyTengenUzui
Persephone
12,657
631
0
1,737
15,279
5,521
0
3,773
11,498
41,946
0
W
Lancelot
JOEtheJUGGS
Lancelot
24,308
5,265
0
8,241
21,127
10,597
1,541
9,135
11,992
0
55,850
W
Sun Wukong
ShadowBacon124
Sun Wukong
9,013
1,702
0
3,653
14,566
17,648
608
6,240
8,326
0
26,677
W
Tiamat
TheErazor
Tiamat
13,047
1,214
1,250
4,620
13,773
9,110
495
7,558
6,215
43,545
0
L
Bacchus
9,887
1,755
834
3,320
19,760
28,241
0
6,336
13,424
26,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,455
Gold Earned
32,435
178
Minions Killed
149
6
Camps Cleared
6
890,179
Distance Traveled
829,327
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,083
693
47
3
3
301,073
4
L
Persephone
10,428
652
68
4
1
252,160
1
W
Lancelot
13,190
824
54
3
3
302,762
5
W
Sun Wukong
12,270
767
39
2
2
301,063
0
W
Tiamat
10,995
687
85
5
1
286,354
1
L
Bacchus
10,924
683
34
2
2
276,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role