Player Matchup

Neith
Neith
BenIkBen
Neith
Level 137
God Stats
8W - 2L
1,653 SR
Queue Stats
109W - 67L
1,651 Elo+
Party 1
Set
Set
Colloid11
Set
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Agni
Agni
Maikel552
Agni
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 56L
1,505 Elo+
Party 1
Mercury
Mercury
Milan0r
Mercury
Level 160
God Stats
2W - 1L
1,445 SR
Queue Stats
357W - 359L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
cinnamania
Danzaburou
Level 143
God Stats
8W - 5L
1,378 SR
Queue Stats
322W - 274L
1,540 Elo+
Party 1
Team Averages
Level 119
1,495 SR
1,536 Elo+

VS

Team Averages
Level 57
1,532 SR
1,445 Elo+
Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Guensch13
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
Stepkee
Bakasura
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 125L
1,447 Elo+
Solo
Cernunnos
Cernunnos
W4rmduscher
Cernunnos
Level 108
God Stats
3W - 2L
1,658 SR
Queue Stats
152W - 151L
1,516 Elo+
Solo
King Arthur
King Arthur
doukas52
King Arthur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 106L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BenIkBen
Neith
17
6 / 1 / 13
9,387
939
14,876
10,184
5,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 18
7,998
800
4,282
7,419
4,047
Agni
15
5 / 3 / 16
8,928
893
9,622
7,621
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Milan0r
Mercury
13
1 / 4 / 11
7,745
775
6,052
13,099
15,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
cinnamania
Danzaburou
16
13 / 4 / 9
10,465
1,047
17,276
10,780
5,479
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
6 / 5 / 7
8,616
862
7,725
10,964
4,416
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Guensch13
Sun Wukong
14
1 / 5 / 2
7,414
741
5,042
11,765
6,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Stepkee
Bakasura
12
3 / 4 / 4
7,099
710
3,636
9,823
7,763
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
W4rmduscher
Cernunnos
15
4 / 4 / 6
8,361
836
13,511
9,639
3,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
doukas52
King Arthur
13
1 / 7 / 4
7,012
701
1,897
14,385
6,630
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
38
25
Kills
15
15
Deaths
25
67
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
5
7
1.9
W
Neith
BenIkBen
Neith
6
1
13
12.5
W
0
3
18
3
L
Sun Wukong
Guensch13
Sun Wukong
1
5
2
0.4
W
Agni
5
3
16
4.33
W
Mercury
Milan0r
Mercury
1
4
11
1.63
L
Bakasura
Stepkee
Bakasura
3
4
4
1.25
L
Cernunnos
W4rmduscher
Cernunnos
4
4
6
1.75
W
Danzaburou
cinnamania
Danzaburou
13
4
9
4.38
L
King Arthur
doukas52
King Arthur
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,108
Damage
31,811
49,103
Taken
56,576
34,212
Mitigated
29,641
14,449
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,725
756
176
2,170
10,964
4,416
0
2,928
8,036
0
14,259
W
Neith
BenIkBen
Neith
14,876
7,377
493
4,675
10,184
5,608
3,023
0
10,114
0
27,420
W
4,282
1,990
287
347
7,419
4,047
701
0
7,349
0
6,688
L
Sun Wukong
Guensch13
Sun Wukong
5,042
574
0
1,710
11,765
6,976
0
2,069
9,696
0
13,341
W
Agni
9,622
1,131
882
1,501
7,621
3,285
829
0
7,511
22,214
0
W
Mercury
Milan0r
Mercury
6,052
1,701
777
3,164
13,099
15,793
598
0
12,510
0
12,648
L
Bakasura
Stepkee
Bakasura
3,636
2,531
468
2,725
9,823
7,763
0
1,623
8,200
0
3,776
L
Cernunnos
W4rmduscher
Cernunnos
13,511
6,078
38
2,171
9,639
3,856
0
2,135
7,504
0
24,568
W
Danzaburou
cinnamania
Danzaburou
17,276
8,028
229
2,094
10,780
5,479
474
0
10,710
0
29,054
L
King Arthur
doukas52
King Arthur
1,897
456
167
1,380
14,385
6,630
0
867
13,518
0
5,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,523
Gold Earned
38,502
106
Minions Killed
82
0
Camps Cleared
0
865,588
Distance Traveled
809,025
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,616
862
14
1
0
173,067
0
W
Neith
9,387
939
37
4
0
181,335
1
W
Set
7,998
800
5
1
0
175,103
0
L
Sun Wukong
7,414
741
19
2
0
181,008
0
W
Agni
8,928
893
23
2
0
175,952
2
W
Mercury
7,745
775
9
1
0
183,042
1
L
Bakasura
7,099
710
11
1
0
126,407
0
L
Cernunnos
8,361
836
31
3
0
155,679
0
W
Danzaburou
10,465
1,047
32
3
0
150,156
0
L
King Arthur
7,012
701
7
1
0
172,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role