Player Matchup

Ra
Ra
Lagerlunda
Ra
Level 124
God Stats
19W - 40L
1,369 SR
Queue Stats
121W - 169L
1,404 Elo+
Solo
Medusa
Medusa
Marcbe-_-9
Medusa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,490 Elo+
Solo
Erlang Shen
Erlang Shen
TATTAZ 6
Erlang Shen
Level 101
God Stats
2W - 2L
1,289 SR
Queue Stats
255W - 217L
1,492 Elo+
Solo
Team Averages
Level 96
1,386 SR
1,462 Elo+

VS

Team Averages
Level 105
1,536 SR
1,465 Elo+
Danzaburou
Danzaburou
Dani-extrem55
Danzaburou
Level 144
God Stats
18W - 24L
1,417 SR
Queue Stats
568W - 525L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
Khepprrii
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,267 Elo+
Solo
Scylla
Scylla
xXbyRoda_mgXx
Scylla
Level 108
God Stats
12W - 9L
1,691 SR
Queue Stats
408W - 340L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 4
12,729
670
7,101
11,300
5,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
Marcbe-_-9
Medusa
18
4 / 5 / 1
13,522
712
12,932
21,052
9,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
TATTAZ 6
Erlang Shen
17
1 / 2 / 4
12,053
634
12,400
22,759
15,825
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dani-extrem55
Danzaburou
17
2 / 4 / 5
11,802
621
13,946
15,326
7,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Khepprrii
Sun Wukong
12
3 / 0 / 2
10,268
540
5,325
7,832
5,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
4 / 2 / 4
12,834
675
20,759
15,291
7,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
6
Kills
9
9
Deaths
6
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dani-extrem55
Danzaburou
2
4
5
1.13
L
Sun Wukong
Khepprrii
Sun Wukong
3
0
2
4
W
1
2
4
1.5
W
Medusa
Marcbe-_-9
Medusa
4
5
1
0.9
W
Erlang Shen
TATTAZ 6
Erlang Shen
1
2
4
1.5
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,433
Damage
40,030
55,111
Taken
38,449
30,866
Mitigated
19,839
16,173
Healing
7,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dani-extrem55
Danzaburou
13,946
6,717
0
3,533
15,326
7,333
25
2,134
13,192
0
41,530
L
Sun Wukong
Khepprrii
Sun Wukong
5,325
1,308
0
1,588
7,832
5,336
64
2,434
5,398
0
13,582
W
7,101
372
3,750
2,863
11,300
5,451
431
6,008
5,292
72,934
0
W
Medusa
Marcbe-_-9
Medusa
12,932
8,286
0
3,229
21,052
9,590
2,048
8,821
12,231
0
59,030
W
Erlang Shen
TATTAZ 6
Erlang Shen
12,400
3,719
412
5,919
22,759
15,825
857
7,202
15,557
0
39,398
L
20,759
2,908
0
2,840
15,291
7,170
0
2,838
12,453
90,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,304
Gold Earned
34,904
263
Minions Killed
219
12
Camps Cleared
6
1,060,169
Distance Traveled
856,622
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,802
621
53
3
2
280,906
1
L
Sun Wukong
10,268
540
17
1
1
230,942
1
W
Ra
12,729
670
139
7
2
353,879
0
W
Medusa
13,522
712
90
5
5
331,991
5
W
Erlang Shen
12,053
634
34
2
5
374,299
4
L
Scylla
12,834
675
149
8
3
344,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role