Player Matchup

Cthulhu
Cthulhu
Drrl
Cthulhu
Level 98
God Stats
13W - 12L
1,508 SR
Queue Stats
68W - 72L
1,388 Elo+
Party 1
Artemis
Artemis
ItsAiLavish5726
Artemis
Level 67
God Stats
6W - 3L
1,722 SR
Queue Stats
76W - 95L
1,427 Elo+
Solo
Mulan
Mulan
Overlord_KiCk
Mulan
Level 35
God Stats
0W - 3L
1,265 SR
Queue Stats
3W - 11L
1,341 Elo+
Party 1
Baba Yaga
Baba Yaga
ZombieJalapeno
Baba Yaga
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 86L
1,500 Elo+
Party 1
Arachne
Arachne
jony_em
Arachne
Level 126
God Stats
3W - 5L
1,609 SR
Queue Stats
448W - 484L
1,428 Elo+
Solo
Team Averages
Level 71
1,521 SR
1,417 Elo+

VS

Team Averages
Level 101
1,484 SR
1,451 Elo+
Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GG122
Yemoja
Level 109
God Stats
127W - 114L
1,598 SR
Queue Stats
707W - 766L
1,537 Elo+
Solo
Loki
Loki
OsamaBinPiping
Loki
Level 86
God Stats
3W - 2L
1,497 SR
Queue Stats
23W - 17L
1,531 Elo+
Solo
Anubis
Anubis
PH0X 0NE
Anubis
Level 65
God Stats
19W - 14L
1,287 SR
Queue Stats
46W - 50L
1,308 Elo+
Party 2
Odin
Odin
mwessy
Odin
Level 121
God Stats
18W - 9L
1,540 SR
Queue Stats
66W - 69L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drrl
Cthulhu
17
2 / 3 / 9
11,911
993
16,927
14,736
12,857
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
0 / 9 / 7
11,191
933
11,367
18,577
9,273
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 8 / 6
11,021
918
10,785
20,108
18,789
Short Bow

Short Bow

+15%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
ZombieJalapeno
Baba Yaga
17
1 / 2 / 9
11,818
985
11,231
7,389
3,847
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
jony_em
Arachne
17
8 / 2 / 2
13,372
1,114
19,756
18,002
8,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

157

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
10 / 3 / 8
12,924
1,077
19,619
16,860
14,527
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
GG122
Yemoja
18
3 / 2 / 15
12,000
1,000
7,131
13,865
11,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
5 / 4 / 10
11,975
998
14,302
17,657
7,438
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
PH0X 0NE
Anubis
19
5 / 3 / 12
12,749
1,062
17,595
13,253
7,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Odin
mwessy
Odin
18
1 / 1 / 18
11,913
993
16,370
14,908
18,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
87
13
Kills
24
24
Deaths
13
33
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
10
3
8
4.67
L
Cthulhu
Drrl
Cthulhu
2
3
9
2.17
W
Yemoja
GG122
Yemoja
3
2
15
5.25
L
0
9
7
0.39
W
5
4
10
2.5
L
2
8
6
0.63
W
Anubis
PH0X 0NE
Anubis
5
3
12
3.67
L
Baba Yaga
ZombieJalapeno
Baba Yaga
1
2
9
2.75
L
Arachne
jony_em
Arachne
8
2
2
4.5
W
Odin
mwessy
Odin
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,066
Damage
75,017
78,812
Taken
76,543
53,077
Mitigated
58,909
13,060
Healing
18,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
19,619
3,388
0
112
16,860
14,527
0
5,539
11,123
0
29,709
L
Cthulhu
Drrl
Cthulhu
16,927
1,214
322
3,947
14,736
12,857
0
5,369
9,367
38,053
0
W
Yemoja
GG122
Yemoja
7,131
465
8,623
2,657
13,865
11,342
0
5,911
7,849
22,703
0
L
11,367
4,265
0
403
18,577
9,273
0
2,005
16,572
0
34,923
W
14,302
5,195
0
1,482
17,657
7,438
0
7,446
10,143
0
32,648
L
10,785
2,493
0
1,061
20,108
18,789
0
9,063
11,045
3,236
13,513
W
Anubis
PH0X 0NE
Anubis
17,595
1,227
0
4,052
13,253
7,313
0
4,739
8,405
39,440
0
L
Baba Yaga
ZombieJalapeno
Baba Yaga
11,231
599
0
1,671
7,389
3,847
0
539
6,850
35,494
0
L
Arachne
jony_em
Arachne
19,756
12,629
0
5,656
18,002
8,311
0
7,750
10,252
0
35,447
W
Odin
mwessy
Odin
16,370
1,544
397
1,113
14,908
18,289
0
6,355
8,497
0
28,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,313
Gold Earned
61,561
206
Minions Killed
207
11
Camps Cleared
4
1,052,103
Distance Traveled
1,112,934
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,924
1,077
35
3
2
257,974
1
L
Cthulhu
11,911
993
46
4
0
257,442
0
W
Yemoja
12,000
1,000
28
2
1
187,918
0
L
Artemis
11,191
933
54
5
2
178,536
1
W
Loki
11,975
998
49
4
0
233,673
0
L
Mulan
11,021
918
14
1
2
155,977
0
W
Anubis
12,749
1,062
63
5
0
198,432
0
L
Baba Yaga
11,818
985
60
5
1
243,442
0
L
Arachne
13,372
1,114
32
3
6
216,706
0
W
Odin
11,913
993
32
3
1
234,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role