Player Matchup

Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ermak08
Ymir
Level 140
God Stats
7W - 5L
1,500 SR
Queue Stats
59W - 65L
1,518 Elo+
Solo
Ne Zha
Ne Zha
SrSanbi
Ne Zha
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,470 Elo+
Solo
Team Averages
Level 132
1,500 SR
1,496 Elo+

VS

Team Averages
Level 132
1,387 SR
1,482 Elo+
Osiris
Osiris
 
Osiris
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
PeppyDuck
Thanatos
Level 124
God Stats
0W - 2L
1,160 SR
Queue Stats
69W - 92L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
3 / 0 / 4
7,167
717
6,147
7,675
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
Ermak08
Ymir
11
0 / 0 / 7
7,135
714
5,386
5,199
3,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
SrSanbi
Ne Zha
12
4 / 2 / 3
7,430
743
8,343
9,166
3,562

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 1 / 0
6,585
659
4,064
9,420
7,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Freya
 
Freya
9
0 / 3 / 2
5,973
597
6,370
7,846
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
PeppyDuck
Thanatos
10
0 / 3 / 2
6,063
606
3,834
6,936
3,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
2
2
Deaths
7
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
0
4
5
L
Osiris
 
Osiris
2
1
0
2
L
Freya
 
Freya
0
3
2
0.33
W
Ymir
Ermak08
Ymir
0
0
7
3.5
L
Thanatos
PeppyDuck
Thanatos
0
3
2
0.33
W
Ne Zha
SrSanbi
Ne Zha
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,876
Damage
14,268
22,040
Taken
24,202
12,786
Mitigated
13,820
8,157
Healing
7,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,147
918
0
1,114
7,675
5,564
369
2,888
4,222
17,765
0
L
Osiris
 
Osiris
4,064
447
0
2,441
9,420
7,196
0
4,604
4,816
0
14,550
L
Freya
 
Freya
6,370
1,548
0
1,661
7,846
3,025
0
3,203
4,643
17,479
0
W
Ymir
Ermak08
Ymir
5,386
473
832
3,103
5,199
3,660
50
998
3,703
19,937
0
L
Thanatos
PeppyDuck
Thanatos
3,834
366
0
3,184
6,936
3,599
0
4,072
2,864
0
11,910
W
Ne Zha
SrSanbi
Ne Zha
8,343
2,305
0
3,108
9,166
3,562
785
1,950
6,499
0
30,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,732
Gold Earned
18,621
95
Minions Killed
85
6
Camps Cleared
3
567,566
Distance Traveled
485,016
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,167
717
27
3
2
187,193
2
L
Osiris
6,585
659
28
3
0
174,338
2
L
Freya
5,973
597
41
4
2
145,618
1
W
Ymir
7,135
714
28
3
2
186,389
8
L
Thanatos
6,063
606
16
2
1
165,060
3
W
Ne Zha
7,430
743
40
4
2
193,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role