Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
ImTheGayest
Ares
Level 3
God Stats
6W - 6L
1,500 SR
Queue Stats
361W - 110L
1,478 Elo+
Party 1
Kukulkan
Kukulkan
Reaping Heavens
Kukulkan
Level 140
God Stats
4W - 4L
1,356 SR
Queue Stats
119W - 195L
1,268 Elo+
Solo
Team Averages
Level 97
1,452 SR
1,415 Elo+

VS

Team Averages
Level 63
1,433 SR
1,455 Elo+
Agni
Agni
NXTGInferno157
Agni
Level 149
God Stats
3W - 1L
1,483 SR
Queue Stats
223W - 91L
1,829 Elo+
Solo
Osiris
Osiris
Stoned-Chan420
Osiris
Level 37
God Stats
7W - 12L
1,315 SR
Queue Stats
99W - 162L
1,229 Elo+
Party 2
Heimdallr
Heimdallr
Su-Metall
Heimdallr
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 4 / 2
6,285
629
7,604
10,257
4,508
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 6 / 2
6,140
614
4,454
9,556
9,534
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
9
2 / 4 / 2
6,412
641
3,240
5,470
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 0 / 2
9,237
924
12,310
6,514
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 12
7,916
792
3,549
7,169
6,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Su-Metall
Heimdallr
10
1 / 4 / 6
6,893
689
4,402
8,287
3,780
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
14
14
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
2
0.5
L
1
6
2
0.33
W
12
0
2
13
L
Kukulkan
2
4
2
0.75
W
1
0
12
7
W
Heimdallr
Su-Metall
Heimdallr
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,298
Damage
20,261
25,283
Taken
21,970
16,252
Mitigated
13,279
1,351
Healing
4,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,604
575
0
666
10,257
4,508
0
5,880
4,377
0
21,958
L
4,454
145
0
400
9,556
9,534
0
3,743
5,813
12,128
0
W
12,310
1,208
0
3,190
6,514
2,780
576
2,378
4,136
46,934
0
L
Kukulkan
3,240
169
176
109
5,470
2,210
0
3,037
2,433
12,346
0
W
3,549
1,511
622
616
7,169
6,719
45
2,257
4,912
0
8,282
W
Heimdallr
Su-Metall
Heimdallr
4,402
1,168
0
159
8,287
3,780
605
3,777
4,510
0
16,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,837
Gold Earned
24,046
75
Minions Killed
107
2
Camps Cleared
7
511,604
Distance Traveled
538,798
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,285
629
36
4
0
211,917
2
L
Ares
6,140
614
9
1
0
178,258
3
W
Agni
9,237
924
81
8
6
189,456
2
L
Kukulkan
6,412
641
30
3
2
121,429
0
W
Osiris
7,916
792
11
1
1
176,724
0
W
Heimdallr
6,893
689
15
2
0
172,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role