Player Matchup

Janus
Janus
SimNationJan
Janus
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 105L
1,498 Elo+
Solo
Ares
Ares
Tavomama
Ares
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Medusa
Medusa
dhaxosnaum
Medusa
Level 74
God Stats
10W - 6L
1,471 SR
Queue Stats
32W - 27L
1,469 Elo+
Solo
Artio
Artio
dorkuu
Artio
Level 33
God Stats
1W - 6L
1,153 SR
Queue Stats
19W - 26L
1,314 Elo+
Solo
Agni
Agni
ЛИТОР
Agni
Level 106
God Stats
19W - 17L
1,436 SR
Queue Stats
458W - 483L
1,428 Elo+
Solo
Team Averages
Level 68
1,412 SR
1,442 Elo+

VS

Team Averages
Level 71
1,461 SR
1,446 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Angelus100
Chiron
Level 32
God Stats
4W - 5L
1,504 SR
Queue Stats
291W - 279L
1,420 Elo+
Solo
Nu Wa
Nu Wa
RakiEdutTuTu
Nu Wa
Level 53
God Stats
0W - 1L
1,213 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ZOOF
Ne Zha
Level 122
God Stats
0W - 1L
1,738 SR
Queue Stats
79W - 75L
1,391 Elo+
Solo
Zeus
Zeus
alikh
Zeus
Level 114
God Stats
2W - 4L
1,349 SR
Queue Stats
7W - 12L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 6
8,392
1,199
8,034
6,363
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
13
0 / 0 / 9
7,949
1,136
5,960
3,757
4,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
dhaxosnaum
Medusa
13
3 / 2 / 6
8,684
1,241
10,913
6,790
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
dorkuu
Artio
13
3 / 1 / 6
9,114
1,302
5,183
8,748
10,237
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 8
8,439
1,206
5,139
3,431
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

342

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 4 / 4
7,571
1,082
3,016
7,436
3,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
Angelus100
Chiron
13
1 / 1 / 3
8,239
1,177
5,328
11,313
5,255
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 4
7,775
1,111
7,946
11,785
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
ZOOF
Ne Zha
13
4 / 2 / 1
8,563
1,223
9,056
7,269
3,858
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
alikh
Zeus
11
0 / 0 / 0
5,192
742
0
0
0

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
10
Kills
5
5
Deaths
10
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
4
0.5
L
Chiron
Angelus100
Chiron
1
1
3
2.5
L
0
3
4
0.67
W
2
2
6
2.5
W
Ares
0
0
9
4.5
L
Ne Zha
ZOOF
Ne Zha
4
2
1
2.25
L
Zeus
alikh
Zeus
0
0
0
0
W
Medusa
dhaxosnaum
Medusa
3
2
6
3
W
Artio
dorkuu
Artio
3
1
6
6
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,229
Damage
25,346
29,089
Taken
37,803
20,201
Mitigated
18,080
5,874
Healing
3,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,016
2,546
0
247
7,436
3,510
0
4,681
2,755
0
10,138
L
Chiron
Angelus100
Chiron
5,328
2,770
736
1,241
11,313
5,255
0
6,795
4,518
0
21,324
L
7,946
3,269
159
446
11,785
5,457
0
8,543
3,242
29,692
0
W
8,034
175
35
603
6,363
2,064
0
2,141
4,222
32,499
0
W
Ares
5,960
376
0
359
3,757
4,262
0
1,163
2,594
9,653
0
L
Ne Zha
ZOOF
Ne Zha
9,056
2,350
0
539
7,269
3,858
0
4,297
2,972
0
15,724
L
Zeus
alikh
Zeus
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
dhaxosnaum
Medusa
10,913
5,152
0
914
6,790
2,516
0
1,336
5,454
0
39,241
W
Artio
dorkuu
Artio
5,183
671
1,369
2,042
8,748
10,237
0
2,746
6,002
10,914
0
W
5,139
216
19
533
3,431
1,122
0
560
2,871
23,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,578
Gold Earned
37,340
185
Minions Killed
122
6
Camps Cleared
6
764,658
Distance Traveled
509,195
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,571
1,082
29
4
0
106,619
1
L
Chiron
8,239
1,177
42
6
2
123,285
0
L
Nu Wa
7,775
1,111
37
5
4
135,390
0
W
Janus
8,392
1,199
58
8
1
133,039
1
W
Ares
7,949
1,136
4
1
1
153,225
0
L
Ne Zha
8,563
1,223
14
2
0
143,901
0
L
Zeus
5,192
742
0
0
0
0
0
W
Medusa
8,684
1,241
75
11
2
154,066
1
W
Artio
9,114
1,302
7
1
1
162,106
0
W
Agni
8,439
1,206
41
6
1
162,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role