Player Matchup

Neith
Neith
LongWhiteBoy
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,168 Elo+
Party 1
Merlin
Merlin
Majin Noobie
Merlin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 22L
1,168 Elo+
Party 1
Ymir
Ymir
SilkNormie
Ymir
Level 2
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 3L
1,128 Elo+
Party 1
Team Averages
Level 40
1,424 SR
1,154 Elo+

VS

Team Averages
Level 80
1,530 SR
1,380 Elo+
Zeus
Zeus
FuzzyPotatoSack
Zeus
Level 129
God Stats
2W - 0L
1,718 SR
Queue Stats
9W - 21L
1,276 Elo+
Solo
Skadi
Skadi
PlugurSister
Skadi
Level 42
God Stats
1W - 1L
1,259 SR
Queue Stats
2W - 3L
1,184 Elo+
Solo
Serqet
Serqet
distortedsoul8m
Serqet
Level 68
God Stats
55W - 48L
1,614 SR
Queue Stats
144W - 122L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
7,550
629
4,400
12,062
4,784
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
12
1 / 5 / 3
7,860
655
6,030
9,501
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 7 / 2
8,301
692
7,244
18,848
19,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 7
9,892
824
15,948
4,278
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 4 / 15
9,438
787
9,504
10,656
4,540
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
10 / 0 / 8
10,347
862
12,375
11,382
6,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
4
Kills
19
19
Deaths
4
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
L
1
7
2
0.29
L
Merlin
1
5
3
0.5
W
2
4
15
2.38
L
2
7
2
0.43
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,674
Damage
37,827
40,411
Taken
26,316
27,704
Mitigated
13,197
3,406
Healing
4,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,948
1,338
0
258
4,278
1,765
0
2,326
1,952
39,957
0
L
4,400
1,549
199
1,255
12,062
4,784
0
6,130
5,634
0
15,631
L
Merlin
6,030
402
0
250
9,501
3,905
0
3,718
5,776
31,319
0
W
9,504
3,331
0
1,846
10,656
4,540
1,683
6,183
4,473
479
42,638
L
7,244
1,940
441
1,261
18,848
19,015
0
6,289
12,490
11,716
0
W
12,375
4,735
0
2,000
11,382
6,892
694
5,242
6,140
0
29,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,711
Gold Earned
29,677
90
Minions Killed
163
1
Camps Cleared
10
623,971
Distance Traveled
676,733
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,892
824
52
4
3
208,087
3
L
Neith
7,550
629
28
2
0
210,549
0
L
Merlin
7,860
655
56
5
1
203,996
3
W
Skadi
9,438
787
60
5
1
207,631
3
L
Ymir
8,301
692
6
1
0
209,426
4
W
Serqet
10,347
862
51
4
6
261,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role