Player Matchup

Da Ji
Da Ji
DexterasVI
Da Ji
Level 69
God Stats
10W - 8L
1,569 SR
Queue Stats
145W - 156L
1,507 Elo+
Party 3
Gilgamesh
Gilgamesh
Dukcy3
Gilgamesh
Level 3
God Stats
5W - 3L
1,287 SR
Queue Stats
42W - 52L
1,215 Elo+
Party 2
Zhong Kui
Zhong Kui
GMVigilante
Zhong Kui
Level 34
God Stats
4W - 3L
1,596 SR
Queue Stats
97W - 131L
1,433 Elo+
Solo
Sobek
Sobek
GibsonHat
Sobek
Level 62
God Stats
2W - 3L
1,306 SR
Queue Stats
100W - 108L
1,479 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RaizuX
Morgan Le Fay
Level 77
God Stats
9W - 15L
1,311 SR
Queue Stats
132W - 148L
1,440 Elo+
Party 3
Team Averages
Level 49
1,414 SR
1,415 Elo+

VS

Team Averages
Level 45
1,359 SR
1,403 Elo+
Ra
Ra
Defterhock
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,476 Elo+
Party 1
Mercury
Mercury
GZigma
Mercury
Level 109
God Stats
1W - 3L
1,327 SR
Queue Stats
4W - 9L
1,327 Elo+
Party 1
Olorun
Olorun
JaSHieL-V
Olorun
Level 7
God Stats
0W - 2L
1,325 SR
Queue Stats
3W - 9L
1,327 Elo+
Party 1
Chaac
Chaac
Sefls
Chaac
Level 64
God Stats
24W - 30L
1,496 SR
Queue Stats
174W - 170L
1,533 Elo+
Solo
Charybdis
Charybdis
babydanceclub
Charybdis
Level 41
God Stats
10W - 13L
1,146 SR
Queue Stats
32W - 39L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
11 / 1 / 14
14,124
1,086
21,164
9,180
5,209
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
Dukcy3
Gilgamesh
20
2 / 2 / 27
14,692
1,130
7,816
15,580
15,110
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
GMVigilante
Zhong Kui
20
7 / 2 / 15
13,828
1,064
12,522
14,396
12,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
GibsonHat
Sobek
20
7 / 0 / 28
15,883
1,222
17,331
19,130
36,086
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
RaizuX
Morgan Le Fay
20
10 / 0 / 19
14,659
1,128
26,131
11,937
6,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

223

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 11 / 2
12,328
948
12,180
18,685
7,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
GZigma
Mercury
19
4 / 10 / 1
13,932
1,072
25,514
26,789
12,745
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
JaSHieL-V
Olorun
18
0 / 14 / 3
12,313
947
13,131
32,450
14,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
Sefls
Chaac
16
0 / 0 / 0
9,141
703
0
0
0
Charybdis
babydanceclub
Charybdis
17
1 / 2 / 2
12,260
943
12,446
11,216
4,931
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
13
37
Kills
5
5
Deaths
37
103
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
11
2
0.09
W
Da Ji
11
1
14
18
W
Gilgamesh
Dukcy3
Gilgamesh
2
2
27
7.75
W
Zhong Kui
GMVigilante
Zhong Kui
7
2
15
7.25
L
Mercury
GZigma
Mercury
4
10
1
0.45
W
Sobek
GibsonHat
Sobek
7
0
28
21
L
Olorun
JaSHieL-V
Olorun
0
14
3
0.11
W
Morgan Le Fay
RaizuX
Morgan Le Fay
10
0
19
19.5
L
Chaac
Sefls
Chaac
0
0
0
0
L
Charybdis
babydanceclub
Charybdis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,964
Damage
63,271
70,223
Taken
89,140
75,646
Mitigated
40,375
17,120
Healing
9,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,180
602
946
1,087
18,685
7,710
0
11,036
7,649
42,445
0
W
Da Ji
21,164
4,521
395
315
9,180
5,209
0
4,110
4,920
0
35,078
W
Gilgamesh
Dukcy3
Gilgamesh
7,816
591
2,607
1,795
15,580
15,110
0
5,299
10,281
438
18,838
W
Zhong Kui
GMVigilante
Zhong Kui
12,522
3,142
2,059
2,782
14,396
12,338
0
3,005
11,391
46,316
0
L
Mercury
GZigma
Mercury
25,514
14,057
0
4,192
26,789
12,745
0
18,804
7,985
0
60,744
W
Sobek
GibsonHat
Sobek
17,331
1,594
0
4,275
19,130
36,086
0
8,946
10,184
28,773
0
L
Olorun
JaSHieL-V
Olorun
13,131
9,245
413
2,327
32,450
14,989
0
19,146
13,304
43,046
0
W
Morgan Le Fay
RaizuX
Morgan Le Fay
26,131
3,374
879
2,013
11,937
6,903
0
3,951
7,986
52,679
0
L
Chaac
Sefls
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
babydanceclub
Charybdis
12,446
4,137
0
70
11,216
4,931
0
7,313
3,903
0
27,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,186
Gold Earned
59,974
233
Minions Killed
232
9
Camps Cleared
8
1,256,371
Distance Traveled
1,046,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,328
948
71
5
1
246,882
0
W
Da Ji
14,124
1,086
39
3
3
232,015
0
W
Gilgamesh
14,692
1,130
28
2
1
285,703
0
W
Zhong Kui
13,828
1,064
92
7
0
200,692
0
L
Mercury
13,932
1,072
61
5
5
316,589
0
W
Sobek
15,883
1,222
17
1
0
286,773
0
L
Olorun
12,313
947
70
5
2
216,294
0
W
Morgan Le Fay
14,659
1,128
57
4
5
251,188
0
L
Chaac
9,141
703
0
0
0
0
0
L
Charybdis
12,260
943
30
2
0
266,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role