Player Matchup

Eset
Eset
Clock_Work95
Eset
Level 108
God Stats
1W - 4L
1,256 SR
Queue Stats
92W - 146L
1,333 Elo+
Party 1
Hun Batz
Hun Batz
DemoraIize
Hun Batz
Level 158
God Stats
8W - 10L
1,516 SR
Queue Stats
149W - 159L
1,469 Elo+
Solo
Serqet
Serqet
FakeArbiter
Serqet
Level 119
God Stats
0W - 1L
1,664 SR
Queue Stats
48W - 49L
1,498 Elo+
Solo
Artemis
Artemis
The_Laiot
Artemis
Level 72
God Stats
2W - 2L
1,689 SR
Queue Stats
24W - 45L
1,298 Elo+
Party 1
Khepri
Khepri
Winded--
Khepri
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 23L
1,572 Elo+
Solo
Team Averages
Level 109
1,525 SR
1,434 Elo+

VS

Team Averages
Level 98
1,482 SR
1,423 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DontDissTris
Fenrir
Level 63
God Stats
9W - 7L
1,607 SR
Queue Stats
41W - 74L
1,333 Elo+
Solo
Ra
Ra
TJ_xXKronosXx
Ra
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 44L
1,454 Elo+
Solo
Olorun
Olorun
Techno-Wolf121
Olorun
Level 66
God Stats
4W - 4L
1,372 SR
Queue Stats
363W - 416L
1,329 Elo+
Solo
Pele
Pele
deadshot950
Pele
Level 148
God Stats
4W - 3L
1,430 SR
Queue Stats
521W - 517L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,323
432
3,140
4,603
1,802
Hun Batz
DemoraIize
Hun Batz
8
1 / 2 / 0
5,028
503
1,544
6,246
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Serqet
9
0 / 1 / 0
5,104
510
1,804
8,632
6,603
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
The_Laiot
Artemis
8
1 / 2 / 1
4,788
479
5,152
4,849
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Winded--
Khepri
8
1 / 0 / 1
4,992
499
1,938
3,879
2,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 1 / 2
5,184
518
2,353
7,694
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
9
3 / 0 / 1
5,752
575
2,623
5,684
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 1 / 3
6,193
619
4,654
4,589
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 0
5,337
534
3,516
5,497
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 1
5,993
599
4,422
5,468
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
8
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
1
2
1
L
0
4
1
0.13
L
Hun Batz
DemoraIize
Hun Batz
1
2
0
0.5
W
Fenrir
3
0
1
3.5
L
Serqet
0
1
0
0
W
4
1
3
5.5
W
1
1
0
1
L
Artemis
The_Laiot
Artemis
1
2
1
0.75
L
Khepri
Winded--
Khepri
1
0
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,578
Damage
17,568
28,209
Taken
28,932
14,666
Mitigated
13,878
6,689
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,353
468
59
1,783
7,694
4,545
170
1,173
6,521
0
19,886
L
3,140
499
0
602
4,603
1,802
220
3,117
1,486
16,342
0
L
Hun Batz
DemoraIize
Hun Batz
1,544
400
0
2,147
6,246
2,140
0
896
5,350
0
25,854
W
Fenrir
2,623
539
0
1,521
5,684
2,174
0
902
4,782
0
27,019
L
Serqet
1,804
395
0
1,760
8,632
6,603
0
254
8,378
0
32,160
W
4,654
725
380
1,581
4,589
1,785
0
2,358
2,231
34,516
0
W
3,516
1,501
985
2,647
5,497
1,744
760
645
4,852
28,540
0
L
Artemis
The_Laiot
Artemis
5,152
1,672
333
707
4,849
2,025
0
1,721
2,792
0
27,806
L
Khepri
Winded--
Khepri
1,938
117
0
1,140
3,879
2,096
0
1,654
2,033
16,694
0
W
4,422
1,428
0
2,302
5,468
3,630
0
0
5,468
0
42,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,235
Gold Earned
28,459
230
Minions Killed
267
0
Camps Cleared
0
877,670
Distance Traveled
947,169
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,184
518
38
4
0
199,251
1
L
Eset
4,323
432
34
3
0
151,963
4
L
Hun Batz
5,028
503
53
5
0
186,942
0
W
Fenrir
5,752
575
44
4
0
209,321
1
L
Serqet
5,104
510
64
6
0
208,691
2
W
Ra
6,193
619
50
5
0
200,087
1
W
Olorun
5,337
534
57
6
0
156,687
2
L
Artemis
4,788
479
52
5
0
143,368
1
L
Khepri
4,992
499
27
3
0
186,706
2
W
Pele
5,993
599
78
8
0
181,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role