Player Matchup

Fenrir
Fenrir
Foxlum56
Fenrir
Level 80
God Stats
11W - 12L
1,471 SR
Queue Stats
132W - 185L
1,378 Elo+
Solo
Bacchus
Bacchus
Mr_Schizopathic
Bacchus
Level 23
God Stats
21W - 6L
1,259 SR
Queue Stats
156W - 53L
1,700 Elo+
Party 2
He Bo
He Bo
puxun
He Bo
Level 156
God Stats
5W - 1L
1,411 SR
Queue Stats
284W - 108L
1,765 Elo+
Party 2
Team Averages
Level 86
1,380 SR
1,614 Elo+

VS

Team Averages
Level 95
1,500 SR
1,463 Elo+
Amaterasu
Amaterasu
CALLSHMITTY
Amaterasu
Level 116
God Stats
6W - 9L
1,517 SR
Queue Stats
155W - 318L
1,387 Elo+
Party 1
Chang'e
Chang'e
ElectricHugs
Chang'e
Level 18
God Stats
5W - 4L
1,487 SR
Queue Stats
6W - 5L
1,446 Elo+
Party 1
Awilix
Awilix
bignubpwnr
Awilix
Level 150
God Stats
23W - 36L
1,494 SR
Queue Stats
296W - 320L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Foxlum56
Fenrir
15
7 / 7 / 9
12,129
758
11,146
18,801
11,348
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 15
12,017
751
10,068
17,841
31,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

He Bo
puxun
He Bo
18
9 / 5 / 8
12,985
812
32,394
16,180
8,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CALLSHMITTY
Amaterasu
16
5 / 7 / 6
11,338
709
15,010
21,993
17,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
ElectricHugs
Chang'e
16
3 / 8 / 10
11,065
692
13,309
20,319
9,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
bignubpwnr
Awilix
16
5 / 4 / 5
12,048
753
11,042
19,573
8,214
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
19
Kills
13
13
Deaths
19
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
CALLSHMITTY
Amaterasu
5
7
6
1.14
L
Chang'e
ElectricHugs
Chang'e
3
8
10
1
W
Fenrir
Foxlum56
Fenrir
7
7
9
1.64
W
3
1
15
10.5
L
Awilix
bignubpwnr
Awilix
5
4
5
1.88
W
He Bo
puxun
He Bo
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,608
Damage
39,361
52,822
Taken
61,885
51,100
Mitigated
35,466
9,244
Healing
11,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
CALLSHMITTY
Amaterasu
15,010
7,428
0
2,130
21,993
17,948
275
15,521
6,472
0
34,664
L
Chang'e
ElectricHugs
Chang'e
13,309
2,429
3,144
5,897
20,319
9,304
53
12,481
7,838
40,166
0
W
Fenrir
Foxlum56
Fenrir
11,146
4,703
0
2,492
18,801
11,348
0
5,707
13,094
0
39,504
W
10,068
1,856
0
3,250
17,841
31,467
517
4,652
13,189
15,985
0
L
Awilix
bignubpwnr
Awilix
11,042
3,400
0
566
19,573
8,214
1,367
15,050
4,523
0
31,571
W
He Bo
puxun
He Bo
32,394
2,590
384
3,118
16,180
8,285
1,804
4,162
12,018
88,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,131
Gold Earned
34,451
177
Minions Killed
142
9
Camps Cleared
5
846,743
Distance Traveled
791,602
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,338
709
43
3
3
258,015
2
L
Chang'e
11,065
692
57
4
1
224,797
0
W
Fenrir
12,129
758
46
3
6
274,112
2
W
Bacchus
12,017
751
6
0
1
303,996
0
L
Awilix
12,048
753
42
3
1
308,790
1
W
He Bo
12,985
812
125
8
2
268,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role