Player Matchup

Sol
Sol
Apoc_machine
Sol
Level 98
God Stats
38W - 32L
1,479 SR
Queue Stats
204W - 172L
1,488 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NaCl-i
Ah Muzen Cab
Level 115
God Stats
19W - 15L
1,654 SR
Queue Stats
359W - 368L
1,473 Elo+
Party 3
Kuzenbo
Kuzenbo
StepDadPov-
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 38L
1,547 Elo+
Party 2
Yu Huang
Yu Huang
sljag
Yu Huang
Level 137
God Stats
6W - 6L
1,696 SR
Queue Stats
572W - 554L
1,478 Elo+
Party 3
Fenrir
Fenrir
swashbuckler03
Fenrir
Level 106
God Stats
0W - 3L
1,313 SR
Queue Stats
186W - 166L
1,506 Elo+
Party 3
Team Averages
Level 95
1,528 SR
1,498 Elo+

VS

Team Averages
Level 88
1,585 SR
1,533 Elo+
King Arthur
King Arthur
Bakris-
King Arthur
Level 155
God Stats
2W - 1L
1,575 SR
Queue Stats
200W - 187L
1,511 Elo+
Party 1
Bakasura
Bakasura
DasaniWaterJug
Bakasura
Level 118
God Stats
26W - 16L
1,782 SR
Queue Stats
205W - 188L
1,541 Elo+
Party 1
Neith
Neith
NotWorried
Neith
Level 34
God Stats
1W - 1L
1,336 SR
Queue Stats
44W - 26L
1,670 Elo+
Solo
Jormungandr
Jormungandr
crazygorilla28
Jormungandr
Level 44
God Stats
9W - 15L
1,362 SR
Queue Stats
15W - 21L
1,397 Elo+
Solo
Freya
Freya
summerfreeze42
Freya
Level 87
God Stats
3W - 1L
1,870 SR
Queue Stats
180W - 168L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 0
6,819
455
11,342
13,730
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
NaCl-i
Ah Muzen Cab
15
5 / 2 / 0
9,382
625
10,300
11,700
5,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
StepDadPov-
Kuzenbo
9
1 / 5 / 2
6,522
435
4,894
15,860
16,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
sljag
Yu Huang
15
1 / 2 / 0
8,550
570
4,031
8,133
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 0
5,876
392
2,539
8,497
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bakris-
King Arthur
13
0 / 4 / 0
7,757
517
4,984
11,274
8,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
16
9 / 1 / 1
9,936
662
11,200
13,437
6,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
14
5 / 1 / 5
9,102
607
10,473
10,244
4,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
crazygorilla28
Jormungandr
12
2 / 1 / 5
7,614
508
5,233
10,114
7,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 2 / 9
7,415
494
8,233
9,839
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
9
Kills
18
18
Deaths
9
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
King Arthur
Bakris-
King Arthur
0
4
0
0
W
Bakasura
9
1
1
9.5
L
Ah Muzen Cab
NaCl-i
Ah Muzen Cab
5
2
0
2.5
W
Neith
5
1
5
7.5
L
Kuzenbo
StepDadPov-
Kuzenbo
1
5
2
0.4
W
Jormungandr
crazygorilla28
Jormungandr
2
1
5
4.5
L
Yu Huang
sljag
Yu Huang
1
2
0
0.5
W
2
2
9
3.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,106
Damage
40,123
57,920
Taken
54,908
31,876
Mitigated
29,574
16,914
Healing
18,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,342
4,841
0
5,354
13,730
4,408
0
4,522
8,933
52,485
0
W
King Arthur
Bakris-
King Arthur
4,984
1,603
0
2,838
11,274
8,112
755
0
11,274
0
55,960
W
Bakasura
11,200
7,750
0
4,209
13,437
6,282
839
3,071
10,366
0
72,714
L
Ah Muzen Cab
NaCl-i
Ah Muzen Cab
10,300
5,188
0
4,041
11,700
5,201
0
0
11,070
0
77,690
W
Neith
10,473
3,960
0
3,102
10,244
4,244
1,706
3,546
6,698
0
68,814
L
Kuzenbo
StepDadPov-
Kuzenbo
4,894
2,289
201
2,593
15,860
16,192
0
8,275
7,045
22,082
0
W
Jormungandr
crazygorilla28
Jormungandr
5,233
2,112
282
3,490
10,114
7,114
598
7,018
3,096
32,944
0
L
Yu Huang
sljag
Yu Huang
4,031
425
0
791
8,133
3,099
0
0
7,672
72,299
0
W
8,233
3,087
0
4,718
9,839
3,822
1,230
6,632
3,207
46,238
0
L
2,539
1,039
0
3,934
8,497
2,976
0
669
7,410
0
29,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,149
Gold Earned
41,824
421
Minions Killed
487
0
Camps Cleared
0
1,311,191
Distance Traveled
1,530,933
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,819
455
72
5
0
230,045
5
W
King Arthur
7,757
517
115
8
0
272,289
0
W
Bakasura
9,936
662
145
10
0
383,477
4
L
Ah Muzen Cab
9,382
625
131
9
0
306,885
2
W
Neith
9,102
607
123
8
0
296,042
0
L
Kuzenbo
6,522
435
29
2
0
267,476
0
W
Jormungandr
7,614
508
51
3
0
296,341
3
L
Yu Huang
8,550
570
135
9
0
277,851
4
W
Freya
7,415
494
53
4
0
282,784
4
L
Fenrir
5,876
392
54
4
0
228,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role