Player Matchup

Thor
Thor
Kaaliiii
Thor
Level 8
God Stats
0W - 5L
1,122 SR
Queue Stats
1W - 20L
937 Elo+
Party 2
Olorun
Olorun
Supermvn
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 14L
1,036 Elo+
Party 2
Anubis
Anubis
Vetimos
Anubis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
945 Elo+
Party 2
Ymir
Ymir
Xim_05
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,036 Elo+
Party 2
Neith
Neith
wonderwomvn-_-
Neith
Level 5
God Stats
0W - 4L
1,190 SR
Queue Stats
0W - 11L
1,062 Elo+
Party 2
Team Averages
Level 7
1,362 SR
1,003 Elo+

VS

Team Averages
Level 68
1,671 SR
1,534 Elo+
Ah Puch
Ah Puch
Kronmandom
Ah Puch
Level 107
God Stats
5W - 1L
1,818 SR
Queue Stats
18W - 18L
1,613 Elo+
Party 1
Yemoja
Yemoja
MorganeLeTheyTTV
Yemoja
Level 160
God Stats
79W - 76L
1,619 SR
Queue Stats
586W - 453L
1,586 Elo+
Party 1
Lancelot
Lancelot
PimpVader69
Lancelot
Level 29
God Stats
6W - 3L
1,952 SR
Queue Stats
105W - 66L
1,653 Elo+
Party 1
Artio
Artio
alejocross
Artio
Level 23
God Stats
5W - 4L
1,591 SR
Queue Stats
44W - 48L
1,555 Elo+
Solo
Izanami
Izanami
vBulli
Izanami
Level 20
God Stats
5W - 3L
1,374 SR
Queue Stats
8W - 5L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 8 / 2
7,015
702
4,364
13,887
5,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Supermvn
Olorun
12
0 / 10 / 3
6,468
647
4,546
14,544
6,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Vetimos
Anubis
13
2 / 3 / 4
7,324
732
6,353
9,947
5,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Xim_05
Ymir
11
0 / 9 / 4
6,489
649
3,033
18,918
15,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 1
7,488
749
5,679
9,049
4,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Kronmandom
Ah Puch
16
7 / 1 / 11
9,127
913
15,598
8,133
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 0 / 15
9,158
916
9,292
9,519
8,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
PimpVader69
Lancelot
14
5 / 4 / 10
8,506
851
8,967
9,547
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
16
5 / 1 / 16
9,123
912
9,383
12,870
13,058
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
vBulli
Izanami
17
12 / 1 / 12
9,838
984
17,752
6,669
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
97
5
Kills
33
33
Deaths
7
14
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Thor
1
8
2
0.25
W
Ah Puch
Kronmandom
Ah Puch
7
1
11
12.5
W
4
0
15
11.5
W
Lancelot
PimpVader69
Lancelot
5
4
10
2.5
L
Olorun
Supermvn
Olorun
0
10
3
0.15
L
Anubis
Vetimos
Anubis
2
3
4
1.33
L
Ymir
Xim_05
Ymir
0
9
4
0.22
W
Artio
5
1
16
13
W
Izanami
vBulli
Izanami
12
1
12
18
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,975
Damage
60,992
66,345
Taken
46,738
37,221
Mitigated
32,875
3,425
Healing
16,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,364
999
0
0
13,887
5,830
0
7,577
6,310
0
9,104
W
Ah Puch
Kronmandom
Ah Puch
15,598
1,059
0
1,611
8,133
3,602
3,464
2,771
5,362
35,862
0
W
9,292
654
3,002
3,175
9,519
8,117
3,864
1,592
7,927
21,126
0
W
Lancelot
PimpVader69
Lancelot
8,967
1,537
0
34
9,547
4,640
1,248
2,507
7,040
0
17,277
L
Olorun
Supermvn
Olorun
4,546
3,713
428
1,039
14,544
6,409
0
6,772
7,772
11,858
0
L
Anubis
Vetimos
Anubis
6,353
293
0
1,180
9,947
5,001
0
6,270
3,677
9,865
0
L
Ymir
Xim_05
Ymir
3,033
335
0
302
18,918
15,537
0
8,989
9,929
10,482
0
W
Artio
9,383
273
1,676
5,393
12,870
13,058
861
4,745
8,125
27,264
0
W
Izanami
vBulli
Izanami
17,752
14,456
0
1,757
6,669
3,458
2,713
2,317
4,352
0
41,496
L
5,679
2,263
0
476
9,049
4,444
102
4,665
4,384
0
20,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,784
Gold Earned
45,752
85
Minions Killed
203
0
Camps Cleared
0
832,567
Distance Traveled
986,171
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,015
702
8
1
0
178,742
2
W
Ah Puch
9,127
913
60
6
0
183,394
0
W
Yemoja
9,158
916
24
2
0
177,979
3
W
Lancelot
8,506
851
13
1
0
222,311
0
L
Olorun
6,468
647
22
2
0
140,876
1
L
Anubis
7,324
732
10
1
0
179,903
2
L
Ymir
6,489
649
11
1
0
149,521
0
W
Artio
9,123
912
41
4
0
216,736
0
W
Izanami
9,838
984
65
7
0
185,751
1
L
Neith
7,488
749
34
3
0
183,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role