Player Matchup

Aphrodite
Aphrodite
CheckYourVitals_
Aphrodite
Level 28
God Stats
5W - 1L
1,630 SR
Queue Stats
10W - 14L
1,419 Elo+
Party 3
Set
Set
IcyYCrimeZ
Set
Level 29
God Stats
10W - 7L
1,842 SR
Queue Stats
206W - 186L
1,471 Elo+
Party 2
Chaac
Chaac
Marwan_626
Chaac
Level 85
God Stats
7W - 4L
1,583 SR
Queue Stats
291W - 258L
1,441 Elo+
Party 2
Neith
Neith
mkilller72
Neith
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 14L
1,419 Elo+
Party 3
Sol
Sol
rko4everboss
Sol
Level 106
God Stats
19W - 16L
1,602 SR
Queue Stats
270W - 242L
1,483 Elo+
Party 2
Team Averages
Level 67
1,632 SR
1,446 Elo+

VS

Team Averages
Level 88
1,470 SR
1,496 Elo+
Xing Tian
Xing Tian
ChipsAndGravy15
Xing Tian
Level 105
God Stats
19W - 19L
1,555 SR
Queue Stats
41W - 39L
1,608 Elo+
Party 1
Kuzenbo
Kuzenbo
Hobboman
Kuzenbo
Level 40
God Stats
8W - 7L
1,465 SR
Queue Stats
99W - 110L
1,440 Elo+
Solo
Discordia
Discordia
MrMcSavory
Discordia
Level 160
God Stats
0W - 2L
1,343 SR
Queue Stats
45W - 54L
1,578 Elo+
Party 1
Lancelot
Lancelot
RelentlessRevan
Lancelot
Level 89
God Stats
2W - 6L
1,489 SR
Queue Stats
143W - 147L
1,445 Elo+
Party 1
Cupid
Cupid
jazminum
Cupid
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 31L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
10
1 / 0 / 1
6,398
582
2,573
5,571
3,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 3 / 2
6,425
584
4,537
9,157
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
11
2 / 2 / 0
7,053
641
4,538
9,347
6,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
11
0 / 1 / 2
6,221
566
8,873
4,189
1,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 0
7,080
644
2,609
6,679
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ChipsAndGravy15
Xing Tian
8
1 / 0 / 0
5,292
481
1,850
8,905
5,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Hobboman
Kuzenbo
11
5 / 1 / 0
6,413
583
6,897
9,086
9,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
MrMcSavory
Discordia
9
0 / 1 / 0
5,593
508
3,105
4,683
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
7
0 / 1 / 1
4,913
447
821
5,798
2,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cupid
jazminum
Cupid
7
0 / 2 / 0
4,379
398
1,524
6,736
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
5
Kills
6
6
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
1
0
1
1.5
L
Xing Tian
ChipsAndGravy15
Xing Tian
1
0
0
1
L
Kuzenbo
Hobboman
Kuzenbo
5
1
0
5
W
1
3
2
0.67
W
Chaac
2
2
0
1
L
Discordia
MrMcSavory
Discordia
0
1
0
0
L
Lancelot
0
1
1
0.5
L
Cupid
jazminum
Cupid
0
2
0
0
W
Neith
0
1
2
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,130
Damage
14,197
34,943
Taken
35,208
17,874
Mitigated
20,150
14,020
Healing
7,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
2,573
983
1,110
2,763
5,571
3,820
573
1,283
4,288
18,060
0
L
Xing Tian
ChipsAndGravy15
Xing Tian
1,850
161
0
1,919
8,905
5,386
0
1,432
7,473
18,515
0
L
Kuzenbo
Hobboman
Kuzenbo
6,897
2,424
90
3,474
9,086
9,165
0
520
8,566
25,553
0
W
4,537
2,494
0
570
9,157
3,489
0
3,267
5,725
0
38,585
W
Chaac
4,538
942
0
4,568
9,347
6,652
492
3,358
5,504
0
43,962
L
Discordia
MrMcSavory
Discordia
3,105
0
0
697
4,683
1,768
0
1,901
2,782
35,253
0
L
Lancelot
821
117
0
100
5,798
2,052
0
188
5,610
0
27,907
L
Cupid
jazminum
Cupid
1,524
697
359
1,049
6,736
1,779
0
1,141
5,595
0
17,212
W
Neith
8,873
4,027
0
1,156
4,189
1,676
2,148
567
3,622
0
52,701
W
2,609
2,072
0
3,853
6,679
2,237
2,507
2,694
3,952
51,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,177
Gold Earned
26,590
369
Minions Killed
231
0
Camps Cleared
0
1,037,470
Distance Traveled
982,109
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,398
582
28
3
0
197,804
0
L
Xing Tian
5,292
481
31
3
0
205,980
3
L
Kuzenbo
6,413
583
45
4
0
221,164
1
W
Set
6,425
584
73
7
0
240,338
1
W
Chaac
7,053
641
86
8
0
210,709
2
L
Discordia
5,593
508
70
6
0
186,979
2
L
Lancelot
4,913
447
51
5
0
175,887
0
L
Cupid
4,379
398
34
3
0
192,099
2
W
Neith
6,221
566
83
8
0
192,737
1
W
Sol
7,080
644
99
9
0
195,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role