Player Matchup

Freya
Freya
Diamond II
PhatBlueberry
Freya
Diamond II
Level 137
God Stats
23W - 25L
1,612 SR
Queue Stats
147W - 111L
2,055 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,612 SR
2,055 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 69
1,695 SR
1,153 MMR
Cliodhna
Cliodhna
Silver IV
StarlordApex
Cliodhna
Silver IV
Level 69
God Stats
0W - 1L
1,695 SR
Queue Stats
6W - 17L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 0
9,908
991
12,381
13,962
9,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ah Muzen CabBastetBellonaMercuryOlorun

VS

Bans
SolSkadiBakasuraHe BoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
StarlordApex
Cliodhna
14
2 / 4 / 0
8,254
825
9,609
14,071
8,584
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
2
0
2
L
Cliodhna
StarlordApex
Cliodhna
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,381
Damage
9,609
13,962
Taken
14,071
9,537
Mitigated
8,584
8,591
Healing
1,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,381
4,317
0
8,591
13,962
9,537
912
204
13,667
50,236
5,246
L
Cliodhna
StarlordApex
Cliodhna
9,609
2,748
0
1,750
14,071
8,584
0
10,793
3,278
0
42,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,908
Gold Earned
8,254
105
Minions Killed
78
5
Camps Cleared
3
188,023
Distance Traveled
201,511
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,908
991
105
11
5
188,023
0
L
Cliodhna
8,254
825
78
8
3
201,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role