Player Matchup

Gilgamesh
Gilgamesh
AFKK BENCHXXS
Gilgamesh
Level 15
God Stats
2W - 0L
1,795 SR
Queue Stats
6W - 2L
1,553 Elo+
Party 2
Lancelot
Lancelot
Brandon2103
Lancelot
Level 98
God Stats
19W - 12L
1,663 SR
Queue Stats
58W - 56L
1,432 Elo+
Party 2
Zeus
Zeus
zachnoobkille
Zeus
Level 78
God Stats
1W - 0L
1,557 SR
Queue Stats
14W - 7L
1,547 Elo+
Party 2
Team Averages
Level 64
1,672 SR
1,510 Elo+

VS

Team Averages
Level 65
1,322 SR
1,377 Elo+
Olorun
Olorun
Cjjacob5202
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,252 Elo+
Party 1
Baron Samedi
Baron Samedi
CtmDamien
Baron Samedi
Level 105
God Stats
0W - 3L
1,235 SR
Queue Stats
15W - 18L
1,497 Elo+
Party 1
Chaac
Chaac
X J3SS3 X
Chaac
Level 85
God Stats
3W - 8L
1,231 SR
Queue Stats
126W - 175L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AFKK BENCHXXS
Gilgamesh
14
7 / 1 / 6
9,426
786
8,337
7,981
6,158
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
Brandon2103
Lancelot
14
2 / 1 / 12
8,886
741
10,262
9,457
4,790
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 7
9,746
812
14,669
8,717
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 6 / 0
7,405
617
2,417
11,946
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
CtmDamien
Baron Samedi
12
0 / 2 / 2
7,937
661
4,732
12,492
13,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
X J3SS3 X
Chaac
11
1 / 7 / 0
7,556
630
7,989
12,703
6,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AFKK BENCHXXS
Gilgamesh
7
1
6
10
W
Lancelot
Brandon2103
Lancelot
2
1
12
8
L
Olorun
1
6
0
0.17
L
Baron Samedi
CtmDamien
Baron Samedi
0
2
2
0.5
L
Chaac
X J3SS3 X
Chaac
1
7
0
0.14
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,268
Damage
15,138
26,155
Taken
37,141
14,467
Mitigated
25,458
3,527
Healing
5,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AFKK BENCHXXS
Gilgamesh
8,337
1,040
0
1,157
7,981
6,158
0
2,260
5,721
0
24,417
W
Lancelot
Brandon2103
Lancelot
10,262
2,754
0
650
9,457
4,790
261
2,640
6,817
0
43,096
L
Olorun
2,417
729
168
1,325
11,946
5,732
0
3,625
8,009
12,432
784
L
Baron Samedi
CtmDamien
Baron Samedi
4,732
447
442
2,792
12,492
13,415
0
5,681
6,431
16,123
0
L
Chaac
X J3SS3 X
Chaac
7,989
326
0
867
12,703
6,311
0
4,454
8,032
0
22,621
W
14,669
1,511
0
1,720
8,717
3,519
799
2,780
5,937
40,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,058
Gold Earned
22,898
171
Minions Killed
72
12
Camps Cleared
0
763,213
Distance Traveled
591,377
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,426
786
34
3
3
257,711
0
W
Lancelot
8,886
741
54
5
4
257,063
2
L
Olorun
7,405
617
15
1
0
200,925
0
L
Baron Samedi
7,937
661
22
2
0
196,710
1
L
Chaac
7,556
630
35
3
0
193,742
2
W
Zeus
9,746
812
83
7
5
248,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role