Player Matchup

Medusa
Medusa
ChristWilson
Medusa
Level 7
God Stats
0W - 2L
1,212 SR
Queue Stats
0W - 3L
1,195 Elo+
Party 1
Atlas
Atlas
IFUEGOMANGOl
Atlas
Level 67
God Stats
21W - 21L
1,573 SR
Queue Stats
565W - 536L
1,486 Elo+
Party 1
Sun Wukong
Sun Wukong
Johnjones69
Sun Wukong
Level 121
God Stats
10W - 13L
1,500 SR
Queue Stats
473W - 590L
1,390 Elo+
Solo
Team Averages
Level 65
1,428 SR
1,357 Elo+

VS

Team Averages
Level 106
1,450 SR
1,430 Elo+
Chiron
Chiron
megafister
Chiron
Level 88
God Stats
19W - 32L
1,331 SR
Queue Stats
313W - 490L
1,309 Elo+
Party 2
Baron Samedi
Baron Samedi
narkotiks
Baron Samedi
Level 122
God Stats
49W - 52L
1,518 SR
Queue Stats
420W - 631L
1,349 Elo+
Party 2
Chaac
Chaac
xSkeletorz
Chaac
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 7 / 1
7,469
575
5,123
13,324
6,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 7 / 1
8,229
633
12,297
23,000
23,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Johnjones69
Sun Wukong
12
1 / 4 / 0
8,316
640
14,095
14,950
9,375
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
megafister
Chiron
15
9 / 1 / 6
9,863
759
18,885
14,352
5,639
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
narkotiks
Baron Samedi
16
7 / 0 / 10
10,127
779
17,549
11,591
7,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
14
2 / 0 / 12
9,106
700
7,965
12,129
6,969
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
18
18
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
7
1
0.07
L
0
7
1
0.07
L
Sun Wukong
Johnjones69
Sun Wukong
1
4
0
0.25
W
Chiron
megafister
Chiron
9
1
6
12
W
Baron Samedi
narkotiks
Baron Samedi
7
0
10
12
W
Chaac
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,515
Damage
44,399
51,274
Taken
38,072
39,210
Mitigated
20,005
4,196
Healing
19,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,123
2,077
0
735
13,324
6,660
0
7,038
6,286
0
17,007
L
12,297
4,714
337
1,404
23,000
23,175
0
6,680
16,320
25,967
0
L
Sun Wukong
Johnjones69
Sun Wukong
14,095
1,969
151
1,569
14,950
9,375
0
4,241
10,709
0
35,362
W
Chiron
megafister
Chiron
18,885
8,060
1,350
5,037
14,352
5,639
180
4,013
10,339
0
32,592
W
Baron Samedi
narkotiks
Baron Samedi
17,549
1,359
2,379
6,627
11,591
7,397
129
4,436
7,155
49,122
0
W
Chaac
7,965
2,463
640
3,231
12,129
6,969
448
4,325
7,804
0
24,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,014
Gold Earned
29,096
109
Minions Killed
145
4
Camps Cleared
5
665,696
Distance Traveled
744,301
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,469
575
41
3
1
171,937
0
L
Atlas
8,229
633
22
2
1
227,824
4
L
Sun Wukong
8,316
640
46
4
2
265,935
7
W
Chiron
9,863
759
37
3
2
244,980
2
W
Baron Samedi
10,127
779
72
6
3
239,810
2
W
Chaac
9,106
700
36
3
0
259,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role