Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Aramochi
Lancelot
Level 123
God Stats
3W - 1L
1,658 SR
Queue Stats
35W - 28L
1,616 Elo+
Party 1
Ares
Ares
ObsidianRod
Ares
Level 22
God Stats
1W - 1L
1,301 SR
Queue Stats
1W - 5L
1,309 Elo+
Party 1
Cupid
Cupid
PhotonPlayer
Cupid
Level 25
God Stats
12W - 9L
1,500 SR
Queue Stats
22W - 29L
1,205 Elo+
Party 2
Anubis
Anubis
TaurusSilverX
Anubis
Level 41
God Stats
11W - 20L
1,430 SR
Queue Stats
97W - 117L
1,346 Elo+
Party 2
Team Averages
Level 57
1,478 SR
1,395 Elo+

VS

Team Averages
Level 56
1,407 SR
1,439 Elo+
Apollo
Apollo
DailyAudits
Apollo
Level 28
God Stats
1W - 1L
1,240 SR
Queue Stats
3W - 2L
1,502 Elo+
Party 4
Atlas
Atlas
Flakreate
Atlas
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,426 Elo+
Party 4
Ao Kuang
Ao Kuang
XxElderArcherxX
Ao Kuang
Level 60
God Stats
17W - 5L
1,571 SR
Queue Stats
199W - 194L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
berry0314
Baron Samedi
Level 16
God Stats
1W - 0L
1,224 SR
Queue Stats
2W - 2L
1,408 Elo+
Party 3
Thanatos
Thanatos
zZephz
Thanatos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 7 / 3
9,274
488
13,243
22,207
21,399
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
Aramochi
Lancelot
16
6 / 5 / 6
10,264
540
16,809
19,594
9,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 5 / 3
9,363
493
4,658
18,005
16,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 2
8,423
443
8,433
14,664
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 6 / 2
9,003
474
11,730
16,883
8,105
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
5 / 2 / 6
9,104
479
12,274
11,549
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Flakreate
Atlas
14
2 / 0 / 14
9,607
506
10,085
12,495
13,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ao Kuang
16
7 / 5 / 4
10,583
557
14,029
21,469
16,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
berry0314
Baron Samedi
14
0 / 5 / 7
9,094
479
7,736
14,644
6,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
zZephz
Thanatos
19
13 / 4 / 4
11,780
620
18,998
20,081
10,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
16
Kills
27
27
Deaths
16
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
7
3
0.64
L
Lancelot
Aramochi
Lancelot
6
5
6
1.8
W
Apollo
5
2
6
4
W
Atlas
Flakreate
Atlas
2
0
14
9
L
3
5
3
0.9
L
1
4
2
0.5
L
3
6
2
0.67
W
Ao Kuang
7
5
4
1.8
W
Baron Samedi
berry0314
Baron Samedi
0
5
7
0.7
W
Thanatos
zZephz
Thanatos
13
4
4
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,873
Damage
63,122
91,353
Taken
80,238
60,367
Mitigated
52,344
21,799
Healing
44,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
13,243
1,543
0
2,742
22,207
21,399
0
11,977
10,230
0
66,633
L
Lancelot
Aramochi
Lancelot
16,809
3,298
549
7,974
19,594
9,262
0
5,163
14,218
0
79,342
W
Apollo
12,274
7,777
0
4,282
11,549
5,305
2,270
1,737
9,812
0
52,305
W
Atlas
Flakreate
Atlas
10,085
4,062
0
2,376
12,495
13,602
360
2,788
9,707
34,372
0
L
4,658
395
0
1,808
18,005
16,613
244
3,988
14,017
22,203
0
L
8,433
5,453
276
3,660
14,664
4,988
715
4,517
10,147
0
53,913
L
11,730
630
0
4,790
16,883
8,105
174
6,205
10,678
57,487
0
W
Ao Kuang
14,029
4,660
0
12,637
21,469
16,041
189
820
20,649
71,723
0
W
Baron Samedi
berry0314
Baron Samedi
7,736
765
118
3,396
14,644
6,452
1,536
7,590
7,054
66,016
0
W
Thanatos
zZephz
Thanatos
18,998
6,141
0
21,274
20,081
10,944
386
3,453
16,628
0
102,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,327
Gold Earned
50,168
415
Minions Killed
450
0
Camps Cleared
0
1,715,563
Distance Traveled
1,762,693
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,274
488
98
5
0
356,851
5
L
Lancelot
10,264
540
121
6
0
406,782
4
W
Apollo
9,104
479
69
4
0
341,446
4
W
Atlas
9,607
506
30
2
0
365,381
4
L
Ares
9,363
493
23
1
0
332,331
5
L
Cupid
8,423
443
85
4
0
319,294
3
L
Anubis
9,003
474
88
5
0
300,305
3
W
Ao Kuang
10,583
557
103
5
0
327,341
1
W
Baron Samedi
9,094
479
111
6
0
334,774
0
W
Thanatos
11,780
620
137
7
0
393,751
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role