Player Matchup

Bastet
Bastet
CantFindMyPulse
Bastet
Level 120
God Stats
6W - 0L
1,978 SR
Queue Stats
114W - 115L
1,401 Elo+
Party 2
Ymir
Ymir
RosyRelic1936
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,449 Elo+
Party 2
Hades
Hades
thepack6266
Hades
Level 40
God Stats
13W - 10L
1,500 SR
Queue Stats
112W - 124L
1,386 Elo+
Party 2
Team Averages
Level 61
1,659 SR
1,412 Elo+

VS

Team Averages
Level 116
1,417 SR
1,315 Elo+
Agni
Agni
Goofy_Troop41
Agni
Level 69
God Stats
20W - 24L
1,199 SR
Queue Stats
92W - 135L
1,300 Elo+
Party 1
Artemis
Artemis
Team_Crank
Artemis
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
552W - 736L
1,347 Elo+
Party 1
Tyr
Tyr
oBanging-
Tyr
Level 121
God Stats
0W - 3L
1,552 SR
Queue Stats
5W - 9L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 10
12,561
698
15,163
22,914
12,623
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 2 / 14
12,576
699
6,513
17,023
28,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
11 / 5 / 4
13,678
760
16,926
23,917
17,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 6
11,979
666
12,454
13,920
6,242
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Team_Crank
Artemis
14
2 / 8 / 7
11,154
620
22,911
13,854
7,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 4 / 7
11,851
658
17,129
21,865
19,036
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
31
17
Kills
11
11
Deaths
17
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
4
10
2.5
L
5
5
6
1.6
W
1
2
14
4
L
Artemis
Team_Crank
Artemis
2
8
7
0.69
L
4
4
7
1.88
W
11
5
4
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,602
Damage
52,494
63,854
Taken
49,639
58,057
Mitigated
32,787
18,197
Healing
8,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,163
4,538
528
6,040
22,914
12,623
1,340
4,933
17,981
0
44,895
L
12,454
1,706
0
2,321
13,920
6,242
307
6,472
7,448
37,697
0
W
6,513
2,103
469
2,660
17,023
28,169
429
4,851
12,172
23,173
0
L
Artemis
Team_Crank
Artemis
22,911
11,399
0
267
13,854
7,509
1,136
6,511
7,343
0
46,500
L
17,129
2,476
0
6,049
21,865
19,036
91
11,031
10,834
0
44,689
W
16,926
973
801
7,699
23,917
17,265
742
3,385
20,532
43,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,815
Gold Earned
34,984
147
Minions Killed
175
3
Camps Cleared
8
835,798
Distance Traveled
830,617
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,561
698
58
3
3
297,162
5
L
Agni
11,979
666
59
3
0
286,355
2
W
Ymir
12,576
699
22
1
0
274,824
0
L
Artemis
11,154
620
53
3
4
225,971
1
L
Tyr
11,851
658
63
4
4
318,291
3
W
Hades
13,678
760
67
4
0
263,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role