Player Matchup

Odin
Odin
Sniperx 5555
Odin
Level 120
God Stats
2W - 1L
1,443 SR
Queue Stats
18W - 17L
1,545 Elo+
Party 2
Ymir
Ymir
Yunos cute
Ymir
Level 105
God Stats
0W - 2L
1,044 SR
Queue Stats
15W - 14L
1,520 Elo+
Party 2
Medusa
Medusa
turkeyynutzz
Medusa
Level 57
God Stats
1W - 1L
1,763 SR
Queue Stats
5W - 6L
1,471 Elo+
Party 2
Team Averages
Level 94
1,417 SR
1,512 Elo+

VS

Team Averages
Level 80
1,601 SR
1,505 Elo+
Sobek
Sobek
MoistToast61
Sobek
Level 81
God Stats
11W - 5L
1,742 SR
Queue Stats
182W - 115L
1,638 Elo+
Party 1
Baron Samedi
Baron Samedi
NeiLeif
Baron Samedi
Level 53
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 100L
1,385 Elo+
Solo
Pele
Pele
oPanman
Pele
Level 105
God Stats
5W - 2L
1,560 SR
Queue Stats
281W - 326L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,740
774
6,354
9,531
8,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 6 / 2
6,951
695
7,180
12,167
9,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
11
1 / 6 / 3
6,850
685
7,711
10,585
4,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 8
8,835
884
7,028
10,796
11,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
NeiLeif
Baron Samedi
12
2 / 3 / 10
7,506
751
9,324
8,778
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
oPanman
Pele
13
7 / 2 / 7
8,589
859
10,687
10,423
5,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
4
Kills
14
14
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
Baron Samedi
NeiLeif
Baron Samedi
2
3
10
2.33
L
2
2
3
1.75
L
1
6
2
0.33
W
Pele
oPanman
Pele
7
2
7
5.25
L
Medusa
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,245
Damage
27,039
32,283
Taken
29,997
22,090
Mitigated
21,618
2,279
Healing
12,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,028
1,148
0
4,413
10,796
11,091
0
2,886
7,654
17,627
0
W
Baron Samedi
NeiLeif
Baron Samedi
9,324
1,091
2,773
3,689
8,778
4,645
111
2,244
6,366
25,248
0
L
6,354
1,853
0
1,972
9,531
8,541
0
4,397
5,134
0
15,635
L
7,180
1,067
0
269
12,167
9,347
0
6,529
5,638
20,564
0
W
Pele
oPanman
Pele
10,687
3,474
0
1,357
10,423
5,882
864
2,422
7,734
0
28,747
L
Medusa
7,711
3,943
0
38
10,585
4,202
0
5,784
4,801
0
24,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,541
Gold Earned
24,930
86
Minions Killed
112
5
Camps Cleared
4
518,262
Distance Traveled
559,923
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,835
884
24
2
0
190,692
1
W
Baron Samedi
7,506
751
38
4
3
177,136
0
L
Odin
7,740
774
25
3
1
201,104
2
L
Ymir
6,951
695
30
3
1
158,985
0
W
Pele
8,589
859
50
5
1
192,095
0
L
Medusa
6,850
685
31
3
3
158,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role