Player Matchup

Lancelot
Lancelot
ImNotChrisRock
Lancelot
Level 160
God Stats
52W - 52L
1,615 SR
Queue Stats
1,509W - 1,275L
1,647 Elo+
Solo
Baron Samedi
Baron Samedi
Lubb056778
Baron Samedi
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 14L
1,431 Elo+
Solo
Kuzenbo
Kuzenbo
tr00per17_8520
Kuzenbo
Level 65
God Stats
19W - 15L
1,627 SR
Queue Stats
462W - 546L
1,521 Elo+
Solo
Team Averages
Level 87
1,581 SR
1,533 Elo+

VS

Team Averages
Level 156
1,393 SR
1,604 Elo+
Cerberus
Cerberus
I Odeyessy I
Cerberus
Level 160
God Stats
8W - 7L
1,523 SR
Queue Stats
236W - 192L
1,627 Elo+
Party 1
Ra
Ra
TyLaBeau
Ra
Level 153
God Stats
22W - 15L
1,353 SR
Queue Stats
183W - 165L
1,522 Elo+
Solo
Ne Zha
Ne Zha
vohndfpoihynpseg
Ne Zha
Level 154
God Stats
9W - 7L
1,303 SR
Queue Stats
286W - 181L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
17
2 / 0 / 4
10,765
633
18,656
16,416
12,260
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Lubb056778
Baron Samedi
16
2 / 4 / 5
10,837
637
13,625
13,163
6,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 0 / 4
12,368
728
16,523
19,034
29,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
I Odeyessy I
Cerberus
15
1 / 2 / 3
10,894
641
18,465
29,186
28,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 5 / 2
10,497
617
11,685
13,197
6,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 2
10,519
619
9,435
15,381
19,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
9
Kills
4
4
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
I Odeyessy I
Cerberus
1
2
3
1.25
W
Lancelot
2
0
4
4
W
Baron Samedi
Lubb056778
Baron Samedi
2
4
5
1.13
L
1
5
2
0.4
W
5
0
4
7
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,804
Damage
39,585
48,613
Taken
57,764
47,385
Mitigated
54,479
12,052
Healing
18,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
I Odeyessy I
Cerberus
18,465
1,743
0
8,837
29,186
28,856
0
14,435
14,751
45,310
0
W
Lancelot
18,656
5,063
0
1,900
16,416
12,260
843
10,855
5,321
0
57,201
W
Baron Samedi
Lubb056778
Baron Samedi
13,625
981
2,586
3,833
13,163
6,089
969
8,769
4,055
42,921
0
L
11,685
210
1,943
3,768
13,197
6,291
765
7,906
5,291
65,145
0
W
16,523
5,625
0
3,733
19,034
29,036
15
11,081
7,407
41,023
0
L
9,435
1,876
0
4,408
15,381
19,332
343
8,349
7,032
0
26,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,970
Gold Earned
31,910
205
Minions Killed
234
8
Camps Cleared
7
975,821
Distance Traveled
898,104
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,894
641
66
4
2
297,628
5
W
Lancelot
10,765
633
92
5
4
376,690
5
W
Baron Samedi
10,837
637
67
4
3
275,222
1
L
Ra
10,497
617
131
8
3
278,827
1
W
Kuzenbo
12,368
728
46
3
1
323,909
0
L
Ne Zha
10,519
619
37
2
2
321,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role