Player Matchup

Baron Samedi
Baron Samedi
Bronze III
Chaotic Aress
Baron Samedi
Bronze III
Level 67
God Stats
0W - 1L
1,629 SR
Queue Stats
0W - 3L
1,451 MMR
Party 1
Ymir
Ymir
Bronze III
EZ ISNACKZl
Ymir
Bronze III
Level 30
God Stats
0W - 1L
1,317 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Bronze IV
nX DriipS
Jing Wei
Bronze IV
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,408 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 52
1,482 SR
1,453 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,555 SR
1,462 MMR
Geb
Geb
Gold III
 
Geb
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
ALDOCFH97
Merlin
Gold III
Level 135
God Stats
12W - 7L
1,484 SR
Queue Stats
75W - 95L
1,237 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
el LANTURNT
Ah Muzen Cab
Platinum II
Level 126
God Stats
90W - 58L
1,682 SR
Queue Stats
374W - 444L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chaotic Aress
Baron Samedi
10
0 / 4 / 0
5,791
579
7,090
10,879
6,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 0
6,346
635
4,498
16,086
11,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
nX DriipS
Jing Wei
8
0 / 7 / 0
5,548
555
4,858
11,410
4,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThothBastetAresPersephoneAtlas

VS

Bans
ShivaChang'eMedusaKukulkanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
4 / 0 / 7
8,088
809
4,568
10,308
9,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
ALDOCFH97
Merlin
11
2 / 0 / 9
7,209
721
9,928
3,742
1,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
el LANTURNT
Ah Muzen Cab
13
8 / 0 / 6
8,558
856
17,878
9,891
4,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
14
14
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
0
7
7.5
W
Merlin
ALDOCFH97
Merlin
2
0
9
6.5
L
Baron Samedi
Chaotic Aress
Baron Samedi
0
4
0
0
L
0
3
0
0
W
Ah Muzen Cab
el LANTURNT
Ah Muzen Cab
8
0
6
11
L
Jing Wei
nX DriipS
Jing Wei
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,446
Damage
32,374
38,375
Taken
23,941
22,440
Mitigated
15,940
10,360
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,568
200
502
2,867
10,308
9,485
184
4,859
5,449
5,783
0
W
Merlin
ALDOCFH97
Merlin
9,928
548
0
250
3,742
1,730
148
1,938
1,804
23,083
0
L
Baron Samedi
Chaotic Aress
Baron Samedi
7,090
310
1,326
2,948
10,879
6,350
0
4,769
6,110
21,697
0
L
4,498
112
354
4,503
16,086
11,669
0
6,721
9,365
14,847
0
W
Ah Muzen Cab
el LANTURNT
Ah Muzen Cab
17,878
6,930
0
4,418
9,891
4,725
1,586
5,045
4,846
0
47,027
L
Jing Wei
nX DriipS
Jing Wei
4,858
3,703
0
1,229
11,410
4,421
0
3,544
7,866
0
13,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,685
Gold Earned
23,855
81
Minions Killed
91
4
Camps Cleared
4
471,153
Distance Traveled
557,425
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,088
809
2
0
1
183,197
2
W
Merlin
7,209
721
23
2
1
190,773
3
L
Baron Samedi
5,791
579
31
3
2
151,680
2
L
Ymir
6,346
635
26
3
0
156,161
0
W
Ah Muzen Cab
8,558
856
66
7
2
183,455
5
L
Jing Wei
5,548
555
24
2
2
163,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role