Player Matchup

King Arthur
King Arthur
Ozaai
King Arthur
Level 68
God Stats
0W - 2L
1,246 SR
Queue Stats
128W - 138L
1,443 Elo+
Party 2
Terra
Terra
Scion_Nando
Terra
Level 38
God Stats
5W - 3L
1,500 SR
Queue Stats
177W - 190L
1,304 Elo+
Party 3
Loki
Loki
Skirgmeister
Loki
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 8L
1,299 Elo+
Party 2
Izanami
Izanami
asmo
Izanami
Level 15
God Stats
2W - 9L
1,133 SR
Queue Stats
17W - 22L
1,202 Elo+
Party 2
Vulcan
Vulcan
badgerman617
Vulcan
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 82L
1,313 Elo+
Party 3
Team Averages
Level 53
1,376 SR
1,312 Elo+

VS

Team Averages
Level 63
1,481 SR
1,396 Elo+
Pele
Pele
BeachfrontAccess
Pele
Level 36
God Stats
9W - 9L
1,644 SR
Queue Stats
28W - 46L
1,361 Elo+
Party 1
Neith
Neith
DrZummey
Neith
Level 47
God Stats
14W - 20L
1,484 SR
Queue Stats
115W - 165L
1,373 Elo+
Party 1
Atlas
Atlas
McFrazlin
Atlas
Level 103
God Stats
4W - 6L
1,338 SR
Queue Stats
71W - 83L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
MereDesignation
Baron Samedi
Level 66
God Stats
2W - 5L
1,382 SR
Queue Stats
72W - 104L
1,403 Elo+
Party 1
Guan Yu
Guan Yu
unclemacsback
Guan Yu
Level 64
God Stats
30W - 20L
1,559 SR
Queue Stats
70W - 94L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ozaai
King Arthur
14
1 / 5 / 2
9,925
397
11,227
26,992
21,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 3 / 2
10,498
420
7,912
21,391
10,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 2 / 2
11,635
465
19,727
15,745
6,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
asmo
Izanami
4
0 / 1 / 1
7,086
283
808
2,617
548
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Vulcan
16
2 / 5 / 3
10,619
425
15,024
14,001
6,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 5
11,100
444
5,931
21,660
9,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
DrZummey
Neith
17
5 / 3 / 3
11,575
463
13,685
14,441
8,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
McFrazlin
Atlas
15
2 / 1 / 9
11,172
447
9,478
18,913
16,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
MereDesignation
Baron Samedi
19
4 / 2 / 5
12,224
489
14,779
21,514
13,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
15
3 / 1 / 6
10,874
435
10,065
21,399
24,030
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
12
Kills
16
16
Deaths
12
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
W
Neith
DrZummey
Neith
5
3
3
2.17
W
Atlas
McFrazlin
Atlas
2
1
9
6.5
W
Baron Samedi
MereDesignation
Baron Samedi
4
2
5
3.25
L
King Arthur
Ozaai
King Arthur
1
5
2
0.4
L
0
3
2
0.33
L
9
2
2
5
L
Izanami
asmo
Izanami
0
1
1
0.5
L
Vulcan
2
5
3
0.7
W
Guan Yu
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,698
Damage
53,938
80,746
Taken
97,927
45,030
Mitigated
71,748
23,913
Healing
44,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,931
1,140
0
8,811
21,660
9,309
0
2,857
18,803
0
98,995
W
Neith
DrZummey
Neith
13,685
7,037
0
5,240
14,441
8,159
2,259
4,482
9,959
0
96,011
W
Atlas
McFrazlin
Atlas
9,478
2,974
4,210
4,711
18,913
16,905
780
5,399
13,514
43,756
0
W
Baron Samedi
MereDesignation
Baron Samedi
14,779
961
3,469
5,554
21,514
13,345
203
6,434
15,080
123,059
0
L
King Arthur
Ozaai
King Arthur
11,227
1,039
0
8,131
26,992
21,307
235
7,683
19,309
0
49,307
L
7,912
528
2,260
6,361
21,391
10,640
435
5,290
16,101
62,971
0
L
19,727
6,979
0
4,942
15,745
6,319
0
3,443
12,302
0
79,870
L
Izanami
asmo
Izanami
808
652
0
425
2,617
548
0
756
1,861
0
9,628
L
Vulcan
15,024
2,874
0
1,794
14,001
6,216
0
7,085
6,916
83,588
0
W
Guan Yu
10,065
1,276
4,764
7,241
21,399
24,030
890
6,168
15,231
0
53,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,763
Gold Earned
56,945
431
Minions Killed
592
0
Camps Cleared
0
1,867,237
Distance Traveled
2,388,184
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,100
444
151
6
0
490,484
2
W
Neith
11,575
463
136
5
0
423,463
3
W
Atlas
11,172
447
48
2
0
501,906
2
W
Baron Samedi
12,224
489
160
6
0
438,944
3
L
King Arthur
9,925
397
78
3
0
388,718
1
L
Terra
10,498
420
102
4
0
454,609
0
L
Loki
11,635
465
106
4
0
522,042
0
L
Izanami
7,086
283
20
1
0
122,578
0
L
Vulcan
10,619
425
125
5
0
379,290
2
W
Guan Yu
10,874
435
97
4
0
533,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role