Player Matchup

Chang'e
Chang'e
FlashpointA832
Chang'e
Level 120
God Stats
1W - 0L
1,438 SR
Queue Stats
1W - 6L
1,034 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GrimBun
Ah Muzen Cab
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 16L
1,305 Elo+
Party 1
Chernobog
Chernobog
Lurch25
Chernobog
Level 87
God Stats
13W - 9L
1,362 SR
Queue Stats
68W - 71L
1,436 Elo+
Solo
Sylvanus
Sylvanus
drroskii
Sylvanus
Level 157
God Stats
1W - 2L
1,450 SR
Queue Stats
8W - 13L
1,022 Elo+
Party 1
Chaac
Chaac
xXHoodBatsXx
Chaac
Level 133
God Stats
8W - 15L
1,285 SR
Queue Stats
56W - 105L
1,299 Elo+
Party 1
Team Averages
Level 103
1,407 SR
1,219 Elo+

VS

Team Averages
Level 54
1,314 SR
1,217 Elo+
Kukulkan
Kukulkan
PBSnickers21
Kukulkan
Level 67
God Stats
13W - 11L
1,490 SR
Queue Stats
18W - 35L
1,385 Elo+
Party 2
Ymir
Ymir
TrulyNme
Ymir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,256 Elo+
Party 2
Ra
Ra
TwistedTeaNMe
Ra
Level 17
God Stats
0W - 8L
1,036 SR
Queue Stats
0W - 9L
975 Elo+
Party 2
Mercury
Mercury
chiefy1000
Mercury
Level 108
God Stats
12W - 15L
1,506 SR
Queue Stats
194W - 215L
1,477 Elo+
Solo
Neith
Neith
deancahill
Neith
Level 16
God Stats
0W - 8L
1,036 SR
Queue Stats
0W - 8L
991 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 10
14,618
769
20,952
21,031
15,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
GrimBun
Ah Muzen Cab
19
1 / 1 / 6
12,684
668
12,165
9,765
5,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
Lurch25
Chernobog
20
3 / 6 / 5
13,738
723
16,939
20,512
10,863
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
drroskii
Sylvanus
20
8 / 4 / 9
14,595
768
26,453
31,088
21,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 1 / 8
13,605
716
11,027
21,281
33,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
PBSnickers21
Kukulkan
19
3 / 5 / 6
12,064
635
13,504
17,482
9,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
20
3 / 3 / 9
13,204
695
12,630
25,632
38,178
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
1 / 5 / 8
12,265
646
10,779
13,338
7,065
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
chiefy1000
Mercury
20
8 / 3 / 3
13,529
712
19,303
30,488
16,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
18
0 / 7 / 5
11,524
607
9,166
17,541
8,468
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
46
23
Kills
15
16
Deaths
23
38
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
4
10
3.25
W
Ah Muzen Cab
GrimBun
Ah Muzen Cab
1
1
6
4
W
Chernobog
Lurch25
Chernobog
3
6
5
0.92
L
Kukulkan
PBSnickers21
Kukulkan
3
5
6
1.2
L
Ymir
3
3
9
2.5
L
1
5
8
1
L
Mercury
chiefy1000
Mercury
8
3
3
3.17
L
Neith
0
7
5
0.36
W
Sylvanus
drroskii
Sylvanus
8
4
9
3.13
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,536
Damage
65,382
103,677
Taken
104,481
86,285
Mitigated
79,694
50,541
Healing
15,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,952
1,756
6,517
10,442
21,031
15,639
1,490
7,205
13,826
54,535
0
W
Ah Muzen Cab
GrimBun
Ah Muzen Cab
12,165
3,609
0
3,093
9,765
5,384
4,325
4,520
5,245
0
43,311
W
Chernobog
Lurch25
Chernobog
16,939
11,663
0
4,895
20,512
10,863
2,825
5,212
15,300
0
71,480
L
Kukulkan
PBSnickers21
Kukulkan
13,504
1,297
685
679
17,482
9,496
46
8,581
8,766
40,406
0
L
Ymir
12,630
3,648
0
1,708
25,632
38,178
120
9,700
15,454
32,153
0
L
10,779
817
1,609
1,051
13,338
7,065
223
7,411
5,748
55,309
0
L
Mercury
chiefy1000
Mercury
19,303
10,736
0
7,188
30,488
16,487
543
11,028
19,295
0
51,151
L
Neith
9,166
4,484
0
2,175
17,541
8,468
396
7,910
9,446
0
32,933
W
Sylvanus
drroskii
Sylvanus
26,453
8,301
3,095
12,706
31,088
21,223
2,525
13,732
17,356
61,921
8,993
W
11,027
671
0
9,793
21,281
33,176
161
6,244
15,037
0
42,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,240
Gold Earned
62,586
390
Minions Killed
308
0
Camps Cleared
0
1,644,535
Distance Traveled
1,738,992
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,618
769
86
5
0
341,839
2
W
Ah Muzen Cab
12,684
668
78
4
0
309,808
0
W
Chernobog
13,738
723
91
5
0
331,870
3
L
Kukulkan
12,064
635
63
3
0
330,002
0
L
Ymir
13,204
695
45
2
0
331,132
0
L
Ra
12,265
646
101
5
0
338,275
0
L
Mercury
13,529
712
54
3
0
468,816
4
L
Neith
11,524
607
45
2
0
270,767
0
W
Sylvanus
14,595
768
80
4
0
319,096
4
W
Chaac
13,605
716
55
3
0
341,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role