Player Matchup

Lancelot
Lancelot
Im an UMP45
Lancelot
Level 27
God Stats
3W - 2L
1,241 SR
Queue Stats
9W - 7L
1,385 Elo+
Party 1
King Arthur
King Arthur
Mintman102
King Arthur
Level 114
God Stats
1W - 0L
1,279 SR
Queue Stats
129W - 113L
1,548 Elo+
Party 1
Scylla
Scylla
Rolandj
Scylla
Level 28
God Stats
15W - 7L
1,651 SR
Queue Stats
44W - 32L
1,480 Elo+
Party 1
Team Averages
Level 56
1,390 SR
1,471 Elo+

VS

Team Averages
Level 44
1,593 SR
1,427 Elo+
Cthulhu
Cthulhu
Iheartlane
Cthulhu
Level 29
God Stats
11W - 7L
1,547 SR
Queue Stats
37W - 40L
1,459 Elo+
Party 2
Hera
Hera
garomad
Hera
Level 39
God Stats
10W - 15L
1,693 SR
Queue Stats
167W - 215L
1,374 Elo+
Solo
Fenrir
Fenrir
leftylanee
Fenrir
Level 64
God Stats
54W - 51L
1,540 SR
Queue Stats
77W - 105L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Im an UMP45
Lancelot
19
6 / 6 / 4
15,869
661
18,025
23,488
9,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Mintman102
King Arthur
20
2 / 6 / 9
14,995
625
16,639
36,980
44,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Rolandj
Scylla
20
3 / 2 / 8
15,660
653
33,092
19,570
9,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Iheartlane
Cthulhu
18
2 / 4 / 6
14,464
603
18,995
33,399
26,209
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
garomad
Hera
19
3 / 4 / 8
15,115
630
23,318
16,710
7,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
leftylanee
Fenrir
20
8 / 3 / 4
15,983
666
18,893
28,506
23,174
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
11
Kills
13
14
Deaths
11
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Iheartlane
Cthulhu
2
4
6
1.25
W
Lancelot
Im an UMP45
Lancelot
6
6
4
1.33
W
King Arthur
Mintman102
King Arthur
2
6
9
1.08
W
Scylla
Rolandj
Scylla
3
2
8
3.5
L
Hera
garomad
Hera
3
4
8
1.75
L
Fenrir
leftylanee
Fenrir
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,756
Damage
61,206
80,038
Taken
78,615
63,939
Mitigated
57,016
23,799
Healing
18,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Iheartlane
Cthulhu
18,995
1,135
946
7,352
33,399
26,209
832
18,068
14,887
58,723
0
W
Lancelot
Im an UMP45
Lancelot
18,025
1,931
475
3,248
23,488
9,720
1,009
11,683
11,805
0
58,940
W
King Arthur
Mintman102
King Arthur
16,639
1,426
1,298
8,646
36,980
44,800
709
20,604
16,376
0
57,800
W
Scylla
Rolandj
Scylla
33,092
2,075
1,264
8,868
19,570
9,419
1,486
10,792
8,778
105,095
0
L
Hera
garomad
Hera
23,318
6,454
308
1,563
16,710
7,633
860
7,295
9,291
64,713
0
L
Fenrir
leftylanee
Fenrir
18,893
3,142
465
7,568
28,506
23,174
1,173
8,277
19,685
0
56,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,524
Gold Earned
45,562
224
Minions Killed
233
8
Camps Cleared
8
1,331,695
Distance Traveled
1,369,592
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,464
603
78
3
2
435,058
0
W
Lancelot
15,869
661
60
3
4
472,428
0
W
King Arthur
14,995
625
47
2
4
425,890
2
W
Scylla
15,660
653
117
5
0
433,377
1
L
Hera
15,115
630
89
4
1
437,783
5
L
Fenrir
15,983
666
66
3
5
496,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role