Player Matchup

Gilgamesh
Gilgamesh
MiniC9
Gilgamesh
Level 117
God Stats
0W - 2L
1,592 SR
Queue Stats
41W - 66L
1,401 Elo+
Solo
Ravana
Ravana
TrickedList6259
Ravana
Level 120
God Stats
5W - 15L
1,250 SR
Queue Stats
529W - 573L
1,410 Elo+
Solo
Ra
Ra
bacon-boy13
Ra
Level 68
God Stats
15W - 10L
1,620 SR
Queue Stats
59W - 62L
1,555 Elo+
Solo
Neith
Neith
killerQ242
Neith
Level 155
God Stats
26W - 25L
1,531 SR
Queue Stats
500W - 551L
1,493 Elo+
Solo
Sol
Sol
xaymn66
Sol
Level 106
God Stats
2W - 2L
1,907 SR
Queue Stats
121W - 131L
1,409 Elo+
Solo
Team Averages
Level 113
1,580 SR
1,453 Elo+

VS

Team Averages
Level 72
1,527 SR
1,445 Elo+
Xing Tian
Xing Tian
BroHelpMe
Xing Tian
Level 44
God Stats
2W - 4L
1,708 SR
Queue Stats
9W - 15L
1,371 Elo+
Party 1
Nu Wa
Nu Wa
Femmboy
Nu Wa
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,412 Elo+
Party 1
Heimdallr
Heimdallr
HoleLottaCap
Heimdallr
Level 81
God Stats
4W - 3L
1,551 SR
Queue Stats
39W - 43L
1,479 Elo+
Party 1
Sun Wukong
Sun Wukong
Kerner_Doll
Sun Wukong
Level 137
God Stats
5W - 2L
1,347 SR
Queue Stats
129W - 132L
1,425 Elo+
Solo
Lancelot
Lancelot
Squidrifikk
Lancelot
Level 45
God Stats
4W - 3L
1,531 SR
Queue Stats
32W - 24L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MiniC9
Gilgamesh
10
0 / 3 / 1
6,127
438
4,089
11,848
6,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 5 / 1
6,829
488
3,045
11,484
5,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 2 / 0
7,048
503
3,124
9,450
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
12
1 / 3 / 0
7,211
515
7,654
9,743
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
11
1 / 3 / 0
6,076
434
8,069
11,757
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BroHelpMe
Xing Tian
11
0 / 0 / 7
7,262
519
2,965
10,687
6,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Femmboy
Nu Wa
14
3 / 1 / 3
7,970
569
9,990
7,737
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
HoleLottaCap
Heimdallr
12
3 / 1 / 2
7,179
513
9,796
9,685
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Kerner_Doll
Sun Wukong
14
2 / 1 / 1
8,588
613
7,383
13,086
7,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lancelot
Squidrifikk
Lancelot
14
8 / 1 / 3
8,382
599
11,338
11,773
5,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
16
16
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BroHelpMe
Xing Tian
0
0
7
3.5
W
Nu Wa
Femmboy
Nu Wa
3
1
3
4.5
W
Heimdallr
HoleLottaCap
Heimdallr
3
1
2
4
W
Sun Wukong
Kerner_Doll
Sun Wukong
2
1
1
2.5
L
Gilgamesh
MiniC9
Gilgamesh
0
3
1
0.17
W
Lancelot
Squidrifikk
Lancelot
8
1
3
9.5
L
1
5
1
0.3
L
0
2
0
0
L
Neith
1
3
0
0.33
L
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,981
Damage
41,472
54,282
Taken
52,968
22,652
Mitigated
26,036
17,839
Healing
16,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BroHelpMe
Xing Tian
2,965
475
0
2,175
10,687
6,866
182
4,719
5,968
23,033
0
W
Nu Wa
Femmboy
Nu Wa
9,990
2,205
0
1,856
7,737
2,570
1,298
1,760
5,977
61,141
0
W
Heimdallr
HoleLottaCap
Heimdallr
9,796
4,367
0
3,144
9,685
3,915
0
3,193
6,492
0
55,137
W
Sun Wukong
Kerner_Doll
Sun Wukong
7,383
816
0
7,714
13,086
7,436
0
0
13,086
0
68,010
L
Gilgamesh
MiniC9
Gilgamesh
4,089
555
1,543
1,627
11,848
6,431
102
3,960
7,888
0
14,898
W
Lancelot
Squidrifikk
Lancelot
11,338
2,587
0
1,250
11,773
5,249
880
1,927
9,846
0
62,776
L
3,045
623
0
3,462
11,484
5,080
0
1,512
9,972
0
46,492
L
3,124
1,044
104
2,481
9,450
3,520
302
5,314
4,136
62,466
0
L
Neith
7,654
4,005
0
3,719
9,743
4,204
0
384
9,359
0
53,057
L
Sol
8,069
2,444
0
4,903
11,757
3,417
776
1,785
9,972
49,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,291
Gold Earned
39,381
389
Minions Killed
429
0
Camps Cleared
0
1,380,803
Distance Traveled
1,428,743
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,262
519
37
3
0
295,930
3
W
Nu Wa
7,970
569
103
7
0
260,904
2
W
Heimdallr
7,179
513
72
5
0
249,629
4
W
Sun Wukong
8,588
613
131
9
0
279,149
2
L
Gilgamesh
6,127
438
23
2
0
329,874
1
W
Lancelot
8,382
599
86
6
0
343,131
3
L
Ravana
6,829
488
80
6
0
270,958
3
L
Ra
7,048
503
110
8
0
267,098
4
L
Neith
7,211
515
98
7
0
204,194
4
L
Sol
6,076
434
78
6
0
308,679
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role