Player Matchup

Fenrir
Fenrir
AlienAteEyes
Fenrir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,557 Elo+
Party 1
Anubis
Anubis
Aviaria
Anubis
Level 153
God Stats
3W - 0L
1,939 SR
Queue Stats
44W - 31L
1,545 Elo+
Party 1
Lancelot
Lancelot
Darzlord
Lancelot
Level 68
God Stats
5W - 3L
1,711 SR
Queue Stats
22W - 16L
1,511 Elo+
Party 1
Tiamat
Tiamat
G Fuel Dragon
Tiamat
Level 76
God Stats
12W - 6L
1,551 SR
Queue Stats
25W - 20L
1,518 Elo+
Party 1
Ymir
Ymir
iTzGuDTiMeZ
Ymir
Level 122
God Stats
5W - 2L
1,812 SR
Queue Stats
65W - 46L
1,538 Elo+
Party 1
Team Averages
Level 85
1,702 SR
1,534 Elo+

VS

Team Averages
Level 56
1,620 SR
1,428 Elo+
Raijin
Raijin
Culture333
Raijin
Level 72
God Stats
25W - 20L
1,764 SR
Queue Stats
293W - 276L
1,483 Elo+
Party 3
Jormungandr
Jormungandr
Eldlixir TTV
Jormungandr
Level 27
God Stats
2W - 2L
1,592 SR
Queue Stats
40W - 46L
1,397 Elo+
Party 2
Danzaburou
Danzaburou
GingerSnxpz
Danzaburou
Level 29
God Stats
6W - 2L
1,651 SR
Queue Stats
86W - 73L
1,462 Elo+
Party 3
Tyr
Tyr
Jaded Wolf9771
Tyr
Level 89
God Stats
6W - 5L
1,523 SR
Queue Stats
43W - 49L
1,417 Elo+
Party 2
Pele
Pele
StayMerkin XL
Pele
Level 63
God Stats
24W - 26L
1,568 SR
Queue Stats
65W - 87L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
0 / 7 / 9
9,644
964
7,299
16,230
10,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Aviaria
Anubis
17
4 / 1 / 15
11,389
1,139
14,065
7,798
4,965
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
Darzlord
Lancelot
16
8 / 0 / 8
11,902
1,190
15,159
12,597
12,410
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 2 / 13
12,226
1,223
16,279
9,490
8,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 2 / 16
11,103
1,110
14,241
14,948
14,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

269

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Culture333
Raijin
15
1 / 4 / 5
9,917
992
9,822
13,735
5,352
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Eldlixir TTV
Jormungandr
16
5 / 2 / 6
10,584
1,058
11,118
14,413
19,097
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
GingerSnxpz
Danzaburou
15
2 / 6 / 8
10,234
1,023
12,003
16,414
7,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 4 / 7
9,812
981
3,654
8,323
4,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 6 / 7
10,627
1,063
14,857
18,065
7,421
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
45
22
Kills
12
12
Deaths
22
61
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
7
9
0.64
W
Anubis
Aviaria
Anubis
4
1
15
11.5
L
Raijin
Culture333
Raijin
1
4
5
0.88
W
Lancelot
Darzlord
Lancelot
8
0
8
12
L
Jormungandr
Eldlixir TTV
Jormungandr
5
2
6
4
W
7
2
13
6.75
L
Danzaburou
GingerSnxpz
Danzaburou
2
6
8
1
L
1
4
7
1.13
L
3
6
7
1.08
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,043
Damage
51,454
61,063
Taken
70,950
51,510
Mitigated
43,388
8,493
Healing
4,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,299
2,485
0
935
16,230
10,555
0
5,055
11,175
0
12,459
W
Anubis
Aviaria
Anubis
14,065
632
0
2,613
7,798
4,965
0
3,239
4,559
37,596
0
L
Raijin
Culture333
Raijin
9,822
1,335
0
250
13,735
5,352
0
7,567
5,849
32,065
0
W
Lancelot
Darzlord
Lancelot
15,159
1,506
195
686
12,597
12,410
0
3,939
7,474
0
22,226
L
Jormungandr
Eldlixir TTV
Jormungandr
11,118
4,440
0
0
14,413
19,097
0
9,948
3,882
16,086
0
W
16,279
800
536
2,578
9,490
8,844
0
2,506
6,984
37,687
0
L
Danzaburou
GingerSnxpz
Danzaburou
12,003
7,388
0
1,762
16,414
7,269
0
11,027
5,154
0
24,137
L
3,654
463
0
609
8,323
4,249
0
5,447
2,744
0
12,560
L
14,857
2,615
0
1,444
18,065
7,421
0
9,673
8,190
0
34,166
W
14,241
1,897
0
950
14,948
14,736
0
6,201
8,747
28,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,264
Gold Earned
51,174
181
Minions Killed
156
5
Camps Cleared
6
971,190
Distance Traveled
822,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,644
964
13
1
0
213,770
0
W
Anubis
11,389
1,139
63
6
1
168,813
0
L
Raijin
9,917
992
48
5
4
171,921
0
W
Lancelot
11,902
1,190
7
1
1
216,323
0
L
Jormungandr
10,584
1,058
17
2
0
178,366
0
W
Tiamat
12,226
1,223
61
6
1
182,594
0
L
Danzaburou
10,234
1,023
26
3
0
166,304
0
L
Tyr
9,812
981
28
3
1
120,168
0
L
Pele
10,627
1,063
37
4
1
185,900
0
W
Ymir
11,103
1,110
37
4
2
189,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role