Player Matchup

Hera
Hera
DJarvie4
Hera
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 53L
1,601 Elo+
Party 2
Anhur
Anhur
JohnnyLA39
Anhur
Level 128
God Stats
4W - 3L
1,561 SR
Queue Stats
117W - 90L
1,599 Elo+
Party 2
Geb
Geb
whiskers43
Geb
Level 117
God Stats
10W - 1L
1,877 SR
Queue Stats
62W - 44L
1,621 Elo+
Party 2
Team Averages
Level 112
1,646 SR
1,607 Elo+

VS

Team Averages
Level 86
1,508 SR
1,382 Elo+
Chiron
Chiron
NYG Superior
Chiron
Level 107
God Stats
5W - 5L
1,533 SR
Queue Stats
220W - 254L
1,358 Elo+
Party 1
Chaac
Chaac
killerboy042820
Chaac
Level 46
God Stats
67W - 77L
1,474 SR
Queue Stats
254W - 321L
1,324 Elo+
Party 1
Kuzenbo
Kuzenbo
kinopiio
Kuzenbo
Level 104
God Stats
4W - 7L
1,517 SR
Queue Stats
6W - 10L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 0 / 3
7,369
670
7,445
3,812
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
13
3 / 0 / 1
7,927
721
9,298
6,955
2,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 0 / 4
7,819
711
4,638
7,468
9,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
0 / 2 / 0
6,712
610
4,773
8,313
3,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

10
0 / 0 / 0
6,408
583
5,768
8,002
8,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
kinopiio
Kuzenbo
10
0 / 2 / 0
6,378
580
2,290
8,819
9,646
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
4
Kills
0
0
Deaths
4
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
1
0
3
2.5
W
Anhur
3
0
1
3.5
L
Chiron
0
2
0
0
L
0
0
0
0
L
Kuzenbo
kinopiio
Kuzenbo
0
2
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,381
Damage
12,831
18,235
Taken
25,134
13,717
Mitigated
21,922
3,502
Healing
6,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
7,445
1,220
0
415
3,812
1,560
77
348
3,464
23,511
0
W
Anhur
9,298
4,435
0
1,968
6,955
2,686
1,380
1,308
5,647
0
31,143
L
Chiron
4,773
1,696
453
3,107
8,313
3,435
0
5,213
3,083
0
30,540
L
5,768
669
0
2,559
8,002
8,841
0
3,673
4,329
0
15,870
L
Kuzenbo
kinopiio
Kuzenbo
2,290
928
0
0
8,819
9,646
14
3,574
5,245
8,970
0
W
4,638
79
0
1,119
7,468
9,471
328
970
6,498
16,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,115
Gold Earned
19,498
121
Minions Killed
97
7
Camps Cleared
2
616,755
Distance Traveled
591,446
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,369
670
42
4
2
217,787
2
W
Anhur
7,927
721
60
5
4
194,162
6
L
Chiron
6,712
610
52
5
1
198,173
1
L
Chaac
6,408
583
21
2
1
208,736
0
L
Kuzenbo
6,378
580
24
2
0
184,537
0
W
Geb
7,819
711
19
2
1
204,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role