Player Matchup

Anhur
Anhur
Elfreiik
Anhur
Level 157
God Stats
57W - 29L
1,761 SR
Queue Stats
927W - 655L
1,766 Elo+
Party 1
Cerberus
Cerberus
baconmas
Cerberus
Level 85
God Stats
1W - 3L
1,554 SR
Queue Stats
879W - 602L
1,747 Elo+
Party 1
Merlin
Merlin
spo97
Merlin
Level 141
God Stats
17W - 16L
1,409 SR
Queue Stats
104W - 104L
1,541 Elo+
Solo
Team Averages
Level 128
1,574 SR
1,685 Elo+

VS

Team Averages
Level 70
1,521 SR
1,599 Elo+
Shiva
Shiva
ButtersStotch23
Shiva
Level 18
God Stats
1W - 1L
1,564 SR
Queue Stats
2W - 4L
1,627 Elo+
Party 2
Hercules
Hercules
boakzz
Hercules
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,627 Elo+
Party 2
Heimdallr
Heimdallr
shadowmars37
Heimdallr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Elfreiik
Anhur
19
6 / 2 / 2
12,303
684
28,571
16,624
10,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
baconmas
Cerberus
16
2 / 0 / 7
12,309
684
9,836
20,797
30,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
spo97
Merlin
17
1 / 3 / 6
11,393
633
21,381
12,767
6,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
10,281
571
11,619
20,705
25,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
boakzz
Hercules
14
1 / 3 / 4
10,238
569
12,145
26,829
35,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
shadowmars37
Heimdallr
16
3 / 2 / 1
11,509
639
17,235
20,743
10,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
9
Kills
5
5
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Anhur
Elfreiik
Anhur
6
2
2
3.5
W
Cerberus
baconmas
Cerberus
2
0
7
5.5
L
Hercules
boakzz
Hercules
1
3
4
1
L
Heimdallr
shadowmars37
Heimdallr
3
2
1
1.75
W
Merlin
spo97
Merlin
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,788
Damage
40,999
50,188
Taken
68,277
47,158
Mitigated
71,686
11,122
Healing
16,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,619
1,787
2,294
2,636
20,705
25,946
0
8,464
12,241
0
24,850
W
Anhur
Elfreiik
Anhur
28,571
14,906
0
1,431
16,624
10,575
1,617
270
16,094
0
78,966
W
Cerberus
baconmas
Cerberus
9,836
751
0
8,347
20,797
30,373
244
148
20,198
25,442
0
L
Hercules
boakzz
Hercules
12,145
4,145
0
8,684
26,829
35,092
0
12,214
14,615
0
28,480
L
Heimdallr
shadowmars37
Heimdallr
17,235
7,684
0
2,500
20,743
10,648
386
10,732
10,011
0
68,214
W
Merlin
spo97
Merlin
21,381
1,122
0
1,344
12,767
6,210
881
61
12,454
66,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,005
Gold Earned
32,028
244
Minions Killed
178
13
Camps Cleared
3
935,172
Distance Traveled
960,650
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,281
571
20
1
0
321,038
2
W
Anhur
12,303
684
96
5
8
310,030
3
W
Cerberus
12,309
684
53
3
2
305,761
1
L
Hercules
10,238
569
32
2
0
330,253
0
L
Heimdallr
11,509
639
126
7
3
309,359
5
W
Merlin
11,393
633
95
5
3
319,381
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role