Player Matchup

Geb
Geb
BIGxARTHURx03
Geb
Level 68
God Stats
4W - 4L
1,478 SR
Queue Stats
6W - 8L
1,359 Elo+
Party 2
Olorun
Olorun
Helquet
Olorun
Level 57
God Stats
3W - 2L
1,227 SR
Queue Stats
25W - 9L
1,549 Elo+
Solo
Merlin
Merlin
JayMamba16
Merlin
Level 27
God Stats
1W - 1L
1,508 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
JukeSkywalken
Cthulhu
Level 124
God Stats
14W - 16L
1,483 SR
Queue Stats
96W - 109L
1,498 Elo+
Party 2
Jing Wei
Jing Wei
mottyj
Jing Wei
Level 155
God Stats
1W - 1L
1,481 SR
Queue Stats
117W - 119L
1,539 Elo+
Party 2
Team Averages
Level 86
1,435 SR
1,489 Elo+

VS

Team Averages
Level 70
1,489 SR
1,339 Elo+
Ne Zha
Ne Zha
BOHICA502
Ne Zha
Level 59
God Stats
1W - 1L
1,828 SR
Queue Stats
31W - 70L
1,292 Elo+
Party 1
Ah Puch
Ah Puch
SvgJester
Ah Puch
Level 17
God Stats
2W - 4L
1,288 SR
Queue Stats
6W - 7L
1,389 Elo+
Solo
Anubis
Anubis
Wight_Wolf91
Anubis
Level 107
God Stats
2W - 2L
1,429 SR
Queue Stats
67W - 108L
1,327 Elo+
Party 1
He Bo
He Bo
xStormOfDoubtx
He Bo
Level 100
God Stats
2W - 1L
1,512 SR
Queue Stats
80W - 126L
1,362 Elo+
Party 1
Artio
Artio
xsimply_sorax
Artio
Level 69
God Stats
10W - 27L
1,390 SR
Queue Stats
107W - 160L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 10
7,764
776
3,885
5,227
3,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
Helquet
Olorun
15
3 / 1 / 4
7,660
766
8,678
5,134
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
JayMamba16
Merlin
15
5 / 0 / 6
8,086
809
8,070
5,400
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
14
4 / 0 / 8
7,938
794
10,460
11,474
7,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
mottyj
Jing Wei
16
2 / 2 / 4
8,300
830
5,710
7,761
2,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BOHICA502
Ne Zha
13
1 / 5 / 1
6,835
684
4,751
10,472
4,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
SvgJester
Ah Puch
12
0 / 2 / 0
6,403
640
3,421
6,096
2,592
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
14
0 / 1 / 2
7,026
703
4,827
6,550
3,612
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 4 / 0
7,395
740
7,314
9,453
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 3 / 0
6,335
634
1,843
11,886
9,027
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
15
Kills
3
3
Deaths
15
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
10
6
L
Ne Zha
BOHICA502
Ne Zha
1
5
1
0.3
W
Olorun
Helquet
Olorun
3
1
4
5
W
Merlin
JayMamba16
Merlin
5
0
6
8
W
Cthulhu
4
0
8
8
L
Ah Puch
SvgJester
Ah Puch
0
2
0
0
L
Anubis
0
1
2
1
W
Jing Wei
mottyj
Jing Wei
2
2
4
2
L
2
4
0
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,803
Damage
22,156
34,996
Taken
44,457
18,734
Mitigated
24,268
13,621
Healing
7,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,885
332
191
2,069
5,227
3,517
29
1,915
3,312
8,847
0
L
Ne Zha
BOHICA502
Ne Zha
4,751
1,459
44
818
10,472
4,791
0
5,615
4,635
0
14,278
W
Olorun
Helquet
Olorun
8,678
5,077
724
1,805
5,134
2,442
1,358
3,275
1,859
26,778
3,203
W
Merlin
JayMamba16
Merlin
8,070
533
0
1,341
5,400
2,221
231
3,210
2,190
19,438
0
W
Cthulhu
10,460
266
1,081
4,931
11,474
7,653
0
5,296
6,178
22,005
0
L
Ah Puch
SvgJester
Ah Puch
3,421
0
0
885
6,096
2,592
192
4,593
1,329
17,408
0
L
Anubis
4,827
113
22
3,558
6,550
3,612
210
4,402
2,034
22,137
0
W
Jing Wei
mottyj
Jing Wei
5,710
4,730
0
1,479
7,761
2,901
1,541
3,709
4,052
0
34,338
L
7,314
258
52
1,065
9,453
4,246
144
6,593
2,702
30,176
0
L
1,843
95
136
877
11,886
9,027
145
7,560
4,022
8,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,748
Gold Earned
33,994
209
Minions Killed
177
0
Camps Cleared
0
1,040,983
Distance Traveled
962,264
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,764
776
15
2
0
231,483
2
L
Ne Zha
6,835
684
17
2
0
205,546
0
W
Olorun
7,660
766
49
5
0
198,400
1
W
Merlin
8,086
809
48
5
0
191,102
0
W
Cthulhu
7,938
794
27
3
0
211,638
0
L
Ah Puch
6,403
640
36
4
0
157,678
0
L
Anubis
7,026
703
53
5
0
198,754
0
W
Jing Wei
8,300
830
70
7
0
208,360
3
L
He Bo
7,395
740
56
6
0
185,747
1
L
Artio
6,335
634
15
2
0
214,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role