Player Matchup

Agni
Agni
IChaKhaI
Agni
Level 147
God Stats
2W - 1L
2,028 SR
Queue Stats
168W - 91L
1,653 Elo+
Party 2
Danzaburou
Danzaburou
JoshIceshards
Danzaburou
Level 5
God Stats
11W - 10L
1,500 SR
Queue Stats
112W - 52L
1,616 Elo+
Party 2
Geb
Geb
Solarflames
Geb
Level 112
God Stats
0W - 1L
1,758 SR
Queue Stats
143W - 73L
1,642 Elo+
Party 2
Team Averages
Level 88
1,762 SR
1,637 Elo+

VS

Team Averages
Level 32
1,270 SR
1,320 Elo+
Chernobog
Chernobog
Grimoires
Chernobog
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,296 Elo+
Party 1
Horus
Horus
Tazar00
Horus
Level 37
God Stats
1W - 1L
1,122 SR
Queue Stats
67W - 119L
1,368 Elo+
Solo
Freya
Freya
motherdestroy
Freya
Level 27
God Stats
2W - 6L
1,188 SR
Queue Stats
6W - 10L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
7 / 1 / 4
10,964
685
22,257
10,377
4,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JoshIceshards
Danzaburou
14
2 / 3 / 5
10,230
639
10,663
11,599
5,965
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 4 / 8
10,961
685
8,809
21,809
23,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Grimoires
Chernobog
15
1 / 3 / 7
10,836
677
12,659
12,366
6,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
Tazar00
Horus
13
3 / 6 / 2
9,847
615
6,504
18,964
19,761
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 2 / 3
11,263
704
19,222
17,404
9,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
11
Kills
8
8
Deaths
11
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Grimoires
Chernobog
1
3
7
1.5
L
Agni
7
1
4
9
L
Danzaburou
JoshIceshards
Danzaburou
2
3
5
1.5
L
2
4
8
1.5
W
Horus
Tazar00
Horus
3
6
2
0.67
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,729
Damage
38,385
43,785
Taken
48,734
34,170
Mitigated
35,032
6,835
Healing
15,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Grimoires
Chernobog
12,659
9,242
0
2,855
12,366
6,037
1,214
8,576
3,446
0
38,756
L
Agni
22,257
803
58
1,794
10,377
4,755
420
4,885
5,492
46,929
0
L
Danzaburou
JoshIceshards
Danzaburou
10,663
5,588
0
1,802
11,599
5,965
825
5,142
6,457
0
36,239
L
8,809
1,314
0
3,181
21,809
23,450
0
7,506
14,303
16,929
0
W
Horus
Tazar00
Horus
6,504
2,381
2,168
3,832
18,964
19,761
130
9,971
8,312
0
16,669
W
19,222
5,429
0
6,996
17,404
9,234
542
11,316
5,708
51,767
4,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,155
Gold Earned
31,946
147
Minions Killed
160
5
Camps Cleared
6
816,334
Distance Traveled
732,171
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,836
677
55
3
2
215,976
0
L
Agni
10,964
685
74
5
3
285,874
4
L
Danzaburou
10,230
639
60
4
2
247,458
1
L
Geb
10,961
685
13
1
0
283,002
5
W
Horus
9,847
615
20
1
0
254,270
0
W
Freya
11,263
704
85
5
4
261,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role